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Simulation & Hyperreality

Simulation & Hyperreality. Hyperreality Postmodern philosophy to describe an inability of consciousness to distinguish reality from a simulation of reality, especially technically. In other words, it means that the real thing blends into fiction

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Simulation & Hyperreality

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  1. Simulation & Hyperreality

  2. Hyperreality Postmodern philosophy to describe an inability of consciousness to distinguish reality from a simulation of reality, especially technically. In other words, it means that the real thing blends into fiction It combines physical reality w/ virtual reality (VR) and human intelligence w/ artificial intelligence (AI) Hyperreal world > physical real world Jean Baudrillard

  3. Origin • Jean Baudrillar, French sociologist • Hyperreality = in our generation and world, so many things has no origin or reality • He believe that people creates something which don’t exist • e.g. Santa Claus • Actually, we live in a world that is surrounded w/ many unreal things. • Worse yet, people makes up a false reality and believe that’s real.

  4. Significance It shows a paradigm of current cultural condition Consumerism – brand X makes you fashionable - Car Y indicates your wealth Hyperreality detaches people from real emotional engagement, instead opting for artificial simulation. Fulfillment & happiness can be reached by temporary simulation/ imitation, rather than interaction w/ reality Factor of hyperreality

  5. Simulation • Is blending of reality and representation. • X physical realm / physical limit • Technological simulation e.g. sim city

  6. Example of Hyperreality: • King’s crown symbolize his title and power • The crown itself is meaningless. ( reformed metal w/ jewels) • It represents monarchy in society • Hyperreality of what it stands for: wealth, power and fame

  7. Example of Hyperreality: • Disneyland • It has city setting e.g. real-size house and main street • But it brings you to a fantastic world w/ imagination • Those fake nature and animals are more desirable than the real world. • The goal is tried to convince people that this false environment is real

  8. Example of Hyperreality: Films in which characters and settings are either digitally enhance or created from Computer Graphic Image (CGI) The movie, 300, used blue screen and visual effect to build the background of the whole movie.

  9. Example of Hyperreality: Films in which characters and settings are either digitally enhance or created from Computer Graphic Image (CGI)

  10. Example of Hyperreality: • IMUV • You can have the 2nd life. • You can choose your avatar and date other people. • So, You are in a virtual world and live as real.

  11. Hyperrealism (Visual Arts) • photorealistic rendering of people, landscape and scene • High resolution • In early 2000s https://www.youtube.com/watch?v=-vP_2NT8IJQ Woman Eating by Duane Hanson, He used real life materials on his sculpture.

  12. History It started in Belgia by IsyBrachot

  13. History • Denis Peterson believes that, • Hyperrealism = aesthetic principles of photorealism • An offshoot of photorealism Too Much of Nothing by Denis Peterson, Acrylics on canvas

  14. Characteristic • Use photo as reference • More definitive & detailed • Texture, surface, lighting effect & shadow appears clearer and more distinct than reference photo.

  15. By Denis peterson • Characteristic • Living, tangible object to draw • To simulate reality • To add their opinion on politics, society and culture.

  16. Style (conclusion) • Remember the philosophy of Jean Baudrillard • “simulation of something that never existed” • Hyperrealists create false reality • Make convincing illusion base on simulation of reality • They may use digital camera to take high resolution image. • Then, they use photo, sculpture or painting as medium to create an illusion of reality either doesn’t exist or cannot be seen by human eyes.

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