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NPR & Screen Effects. Renguo Feng. Non-photorealistic rendering. C artoon rendering can enhance the atmosphere of some types of games when you want to impart a cartoonish feel. Cartoon rendering.
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NPR & Screen Effects RenguoFeng
Non-photorealistic rendering Cartoon renderingcan enhance the atmosphere of some types of games when you want to impart a cartoonish feel.
Cartoon rendering • Step 1. the meshes are shaded using exactly three shading intensities (bright, medium, dark) and the transition between them is abrupt. • Step 2. Cartoon drawings also typically have their silhouette edges outlined. • Both steps require their own shaders.
Difficulties • To outline the silhouette edges, I represent an edgeof a mesh as a quad. • The problems in generating adjacency arrays for some complex models. quad from an edge triangle
Screen Special Effects • Render scene to a temporary texture, and then use a special shader to manipulate the result before presenting onto screen. • Black and White, Old Film • Gaussian Filter & Blur & Motion Blur • Shader Development Tool
Progress & Difficulties & Future Work • Part of codes for post processes • Many shaders, test variables • DOF, Motion Blur ……