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168 471 Computer Graphics

168 471 Computer Graphics. ผู้สอน : รุจชัย อึ้งอารุณยะวี (rujchai@gear.kku.ac.th) เวลาสอน : MWF 10.00-11.00

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168 471 Computer Graphics

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  1. 168 471 Computer Graphics • ผู้สอน: รุจชัย อึ้งอารุณยะวี (rujchai@gear.kku.ac.th) • เวลาสอน: MWF 10.00-11.00 • เป้าหมาย:The objective of this course is to provide an introduction the theory and practice of computer graphics. The course will assume a good background on programming in C++ and some backgrounds in mathematics and linear algebra such as the use of coordinate geometry and matrix operations. • การวัดผล:ความสนใจ 10%การบ้าน 30% Midterm 30% Final 30% 168 471 Computer Graphics, KKU. Lecture 1

  2. 168 471 Computer Graphics (Cont.) • หนังสือ:James D. Foley, Andries van Dam, Steven K. Fiener, Jonh F. Hughes, “Computer Graphics: Principles & Practices”, Addison Wesley, 2nd edition in C, 1994. 168 471 Computer Graphics, KKU. Lecture 1

  3. What is Computer Graphics 168 471 Computer Graphics, KKU. Lecture 1

  4. Graphic User Interfaces (GUI) 168 471 Computer Graphics, KKU. Lecture 1

  5. Presentation Graphics 168 471 Computer Graphics, KKU. Lecture 1

  6. Painting and Drawing 168 471 Computer Graphics, KKU. Lecture 1

  7. Scientific Visualization 168 471 Computer Graphics, KKU. Lecture 1

  8. Entertainments 168 471 Computer Graphics, KKU. Lecture 1

  9. Education and Training 168 471 Computer Graphics, KKU. Lecture 1

  10. Image Processing 168 471 Computer Graphics, KKU. Lecture 1

  11. Digital Arts 168 471 Computer Graphics, KKU. Lecture 1

  12. Games 168 471 Computer Graphics, KKU. Lecture 1

  13. More Games 168 471 Computer Graphics, KKU. Lecture 1

  14. More Games 168 471 Computer Graphics, KKU. Lecture 1

  15. More Games 168 471 Computer Graphics, KKU. Lecture 1

  16. More Games 168 471 Computer Graphics, KKU. Lecture 1

  17. Graphics Primitives 168 471 Computer Graphics, KKU. Lecture 1

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