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Explore the innovative fusion of research and gaming in Banoptikon, a 3D online single-user videogame developed to disseminate findings from the MIGNET research project on migration and gender. Discover various game spaces containing data organized as game elements. Experience the synergy of play and learning through this engaging platform that connects players with research in an interactive way.
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BANOPTIKON videogame FP7 RESEARCH PROJECΤ: MIG@NET (Transnational Digital Networks, Migration and Gender) A videogame for the dissemination of the project results CONFERENCE: Social Entrepreneurs: Have Your Say! Workshop 8 Strasbourg, 16 January 2014 Maria Stratigaki, scientific coordinator, Centre for Gender Studies, PANTEION UNIVERSITY (Athens- GREECE)
. Why a videogame? Videogames can be either media or games, but sometimes they can be both. When used as media, they may carry an idea from one place to another when used as games, they can establish a set of conditions within which humans play.
form. • Banoptikon is an Online single user 3D videogame • Collected data from the MIGNET research project • organized them as game elements, • created different game spaces and • disseminated them to the open public. • .
Dissemination onlinehttp://banoptikon.mignetproject.eu form. .