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Building 360 Interactives: Enhancing Engagement and Decision-Making through Virtual Reality Simulation

Explore the innovative world of Building 360 Interactives, a cutting-edge technology merging virtual reality, 360 cameras, and interactive simulations for authentic learning and assessment experiences. This platform offers endless possibilities for work experience, research, and rehabilitation, enabling users to interact with video objects and real-world elements. Through a seamless integration of dynamic zones and an interactive engine in Unity3D, users can engage with immersive environments, record and evaluate performance data, and receive valuable feedback. Discover how Building 360 Interactives revolutionizes education and user engagement for a truly interactive experience.

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Building 360 Interactives: Enhancing Engagement and Decision-Making through Virtual Reality Simulation

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  1. BUILDING 360 INTERACTIVES Virtual reality based SCREEN BASED SIMULATION DECSIONs engagement ANALYSIS P WEYAND

  2. Technologies BUILDING 360 INTERACTIVES 360 Cameras (GoPro, 360Fly) Unity3D HTC Vive, MS Hololens Flat screen environments Live 3D Motion Capture (VICON) Biomechanics Lab, PARCLE Lab

  3. 360 Video Authentic Learning Experiences BUILDING 360 INTERACTIVES • Authentic assessments – simulation, specialized environments, EMRISE. • Work experience – Student practical • Research & Rehabilitation - Integrate with VR/MR • Interactivity – user can interact with objects within video or video objects interact with real world elements • Record, measure, evaluate, feedback https://www.acu.edu.au/locations/brisbane/brisbane-virtual-tour

  4. Simple Implementation BUILDING 360 INTERACTIVES • Using a 360 video as the stimulus, create and link a variety of learning activities • Academic or student focused – shareable experiences • Monitor and record responses, decisions – analytics • Feedback

  5. Complex Implementation BUILDING 360 INTERACTIVES • 360 video forms the shell – Unity3d Player • Integrate body motion tracking via Vicon/Unity3d plugin. • Integrate objects tracking via HTC Vive/Unity3D Plugin • Collect detailed user performance data • Post process 360 video objects for interactivity (Integrate computer vision for tracking)

  6. Elements of 360 Interactive Video BUILDING 360 INTERACTIVES How it works • Video capture via 360 camera • Develop interactive engine in Unity3D. Create sphere mesh around camera – record zone 3D space and time. • Track dynamic and static objects with (invisible) clickable zones • Link zone to learning activity or resource –activate by selecting • Store zone & resource coordinates file/db

  7. Elements of 360 Interactive Video BUILDING 360 INTERACTIVES Interactive Engine with Zones • Static zones for fixed objects. • Dynamic zone track moving object

  8. Things to be done…. BUILDING 360 INTERACTIVES Lots….. !! • Dynamic sizing of zones • Editors for resources • Complete editor for zone placement • Computer Vision usage • Maybe AI usage? • Maybe WebGL version?

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