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Set Play Defending

Set Play Defending. 21STRATEGIES OF. Defending Restarts. #1. Penalty GK save, clear. #2. Kick-off (Lost 2011 CIF Quarter-finals on this play) Max Protection (Everyone Focused) Force Backwards They will not score going Backwards. #3. Goal-kick Win, counter, score. #4. GK PUNT

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Set Play Defending

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  1. Set Play Defending 21STRATEGIES OF

  2. Defending Restarts

  3. #1 • Penalty • GK save, clear

  4. #2 • Kick-off (Lost 2011 CIF Quarter-finals on this play) • Max Protection (Everyone Focused) • Force Backwards • They will not score going Backwards

  5. #3 • Goal-kick • Win, counter, score

  6. #4 • GK PUNT • win, counter, score

  7. Defending Corners

  8. #5 • CK Max protection • Three-Five-Three (3-5-3) • 3 Goal-line • 5 First Ball • 3 Second Ball

  9. #6 • CK Box in one • Three-Four-One-Three (3-4-1-3) • 3 Goal Line, 4 First Ball, 1 Man Mark (vs. Dangerous Header), 3 Second Ball

  10. #7 • Counter CK (1-4-2 + 4) • One Goal-line GK • Four 1st Ball • Two Second Ball • Four Diamond Attackers

  11. #8 • 2-man CK Defense • If they send two for a corner, we send two to defend… • Spot it early, take it away • First of the 5, First of the 3 GO!

  12. Defending Free-kicks

  13. #9 • 5 Man Wall • Anywhere around 18-36 yards • FW’s & MD’s Only (No Defenders!) • Stay tight, jump, watch outside pass • Everyone else FADES & FRAMES

  14. #10 • 2 Man Wall • Outside 36 yards to center-line • Inside 36 yards when out wide • Two FORWARDS (take away NP) • Everyone else at 18 or even w/ball

  15. #11 • High Balls Into 18 • Early hard fade & frame (on goal) • 1st & 2nd ball clear • Head First, No Bounces • Clear the 2nd Ball Scrum

  16. #12 • FK Inside 18 to 6 • 2 man wall & even • Take away the Near POST shot • Disrupt server

  17. #13 • Inside 6 FK (3-5-3) • Play like a corner-kick

  18. Defending Throw-ins

  19. #14 • Long throw= (3-2-3-3) • Three Goal-line • Two (Double Team) the target • Three Protect Far to Middle • Three Second Ball Clear it out

  20. #15 • Cover 2 (Trapping Pockets) • Double down every throw • FW & OSMD (trap OSMD) • OSMD & MB (trap FW) • MB & SW (trap FW) • ACM & CFW (trap CM)

  21. #16 • Nothing Over-head • RULE #1 No throw-in should ever go over your head… • Never check with player (Zone!)

  22. #17 • Bait the middle, collapse & counter • Sometimes we will trick them into playing inside

  23. Defending GK Decisions

  24. #18 • When there is a high ball into the 18? • Stay on goal-line, clean up, • Punch to out to 5 yards

  25. #19 • When there is a free-kick shot on goal? • Tip over, punch to safe zone

  26. #20 • When there is a long throw? • Hold position and catch 2nd ball • Catch/Punch if thrown into GK zone • Let defense do their job!

  27. #21 • When there is a corner kick? • Hold line! • Punch in-swinger out! • Inside 3 yards must be your’s!

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