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Evolving Role of Technology In Behavioral Health and Developmental Disabilities March 12, 2014 Melissa D. Pinto, Emory University . eSMART-MH Where technology and behavioral health research intersect. Technology Prepares Americans to address behavioral health needs. Real Life Implications
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Evolving Role of Technology In Behavioral Health and Developmental Disabilities March 12, 2014 Melissa D. Pinto, Emory University eSMART-MH Where technology and behavioral health research intersect Technology Prepares Americans to address behavioral health needs Real Life Implications Improves well-being of Americans
Objectives • Evolving role of technology based interventions in Behavioral Health Technology (BHT) • Benefits and concerns about use of BHT • How BHT impacts the clinical relationship and care • State of science of BHT • eSMART technology
What is Behavioral Health Technology (BHT)? • Application of interventions through use of technology to address behavioral, cognitive, and affective targets that support physical and mental health
Types of BHT • Remote delivery-real-time, time-bound • Videoconference and telephone • Reduced contact • Internet CBT, email-therapy, automated or personal text messages • Online chat
How are BHTs Delivered? • Web-based intervention (internet intervention) • Mobile devices (mHealth) • Laboratory • Gaming
Importance of BHT Today • Growing need • Workforce development alone cannot fully meet need • Expand capacity and extend reach • Critical shortage of providers, especially child and adolescent
Importance of BHT Today • 75% patients identify 1+ structural or psychological barriers to care • Access more difficult for minority groups and individuals in rural areas • Potential for totally new interventions
Strengths and Benefits of BHT • Improved Access • Brings service to people (rural) • Overcomes psychological and structural barriers to care • Convenience and private • Reduce costs-preliminary findings
Strengths and Benefits of BH Tech • Flexibility • High fidelity and individualized tailoring • Designed for many conditions • Interactivity and consumer engagement • Incorporates multimedia • Consumer empowerment • Improve continuity and integration of care
Concerns & Barriers of BHT • Will it replace important and needed services? • Will it divert attention from funding for conventional services? • Will it be costly to develop, implement, and evaluate?
Concerns & Barriers of BHT • What will happen to the important therapeutic relationship? How can this happen? • Will people not get the correct level of service or delay seeking appropriate services? • Can it be reimbursed? How will this work?
Does BHT Work?Early Findings • Clinical outcomes similar to face-to-face in adults • Therapy outcomes diminished in some BHT studies compared to traditional therapies • Self-guided, self-help just as effective as some traditional approaches
Early Findings • Therapeutic relationship robust to distance, asynchrony, and limited contact. • BHT offer both traditional therapies on or new therapies all together? • Mechanism for clinical improvement could be different in BHT? • Hope, self-efficacy, learned resourcefulness, self-determination, empowerment.
How does BHT impact therapeutic relationship? • Therapeutic relationship critical for improved outcomes • Changing role of the therapeutic relationship
Four Types of BHT Interventions • (1) Therapist administered • Clients sees therapist • Technology augments and adjunctive • (2) Minimal-Contact • Therapist actively involved, lesser degree typical therapy (≤1.5 hrs) • Therapist assists client with application of techniques
Four Types of Interventions • (3) Client predominantly independent self-care • Therapist checks-in, teaches how to use tool • (4) Self-administered therapy • Pure self-help • Therapist may do assessment only • Fully automated system no therapist contact
State of Science: delivery of BHT (ALSO APPLICABLE TO Developmental Disabilities)
Extending Therapist Reach: Psychotherapy via videoconference, telephone, and Instant Message • May be equally effective as face-to-face • Acceptable to patients • Increased access to care
Concerns and Needs • Managing emergencies and crises • Risk for privacy • Diminish therapeutic relationship • Limited pool of providers • Evaluate cost-effective model
Mobile Technology • Real-world, “in the moment” use • Findings mixed, but some positive for depression, anxiety, bipolar and schizophrenia • Successful adherence of medication • Collect/track data by sensors and infer patient state and location for intervention
Concern and Needs • How interventions can be integrated with existing care seamlessly • Transition into the medical record if desired • Dissemination and safety of interventions • Protection of data on mobile devices • Blending social media, sensor, and self-report health
Simulated Places and People • Immersive virtual reality and exposure therapy • Anxiety disorders • Avatars • High on empathy and alliance • Deliver health information in nonthreatening manner
Concerns and Needs • Cost-effective methods of delivering virtual reality therapy • Avatars beginning
Gaming • Video, web, & mobile • Role play and support exploration • Increase therapeutic alliance and motivation • Fun! Serious games for health • Most games for children • May increase cognitive benefits and change neural circuitry
Needs and Concerns • Efficacy for games on clinical outcomes in early stages • Reasonable for adults and older adults • Examine how games may work to improve clinical outcomes • Is it content or delivery or both?
Developmental Disabilities • Most studies using iPod Touch, Pad are beginning • Little evidence base • 3 popular applications • Proloquo2Go • Pick a Word • Pixtalk • Most studies among young adults
Autism Spectrum Disorder • Most research in this area • Use robotics, interactive video, handheld and touch device, internet virtual environment • Interventions address: • Initiate, maintain, and terminate behavior • Recognize faces and emotion • Improve spatial planning, functional activities of daily living, safety skills, vocabulary, and reading skills, and social participation • More rigorous research and evidence needed
http://www.youtube.com/watch?v=zcjYYX_GS38 Demonstration of esmart
Co-created with community members • Starts at the experience of the participant • Objective: Improve depressive symptoms by self-management in young adults Overview of eSMART-MH Technology
How can e-SMART help? • Simulates interaction with health providers • Practice self-management skills in realistic environment • Increase confidence and self-efficacy • Overcomes stigma and traditional barriers Overview of eSMART-MH Technology
How can eSMART Improve Behavioral Health? • Uses Cognitive Behavioral Strategy: SBAR3 • S: Share your story • B: Bring your background • A: Askfor what you want and/or need • R: Review the plan • R: Reflect on whether it is “right for me?” • R: Repeatthe plan
How can eSMART Improve Behavioral Health? • Promotes self-management • Mental health education • Empower patients • Validates feelings and thoughts: They Realize They Are Not Alone
What are the implementation considerations? • Consistent access to Internet • Transition to a mobile platform • Complete independently
eSMART-MH participants show fewer depressive symptoms.
Potential Reach • 30 million young adults between the ages of 18-24 • 1 in 4 of them have a diagnosable mental illness • Digitally connected: • Spend 25 hours per week • online • 75% use social media • 95% have a cell phone • 70% have a laptop • 74% have an mp3 player • Usage Spans all SES levels Sources: U.S. Census Bureau, National Alliance on Mental Health, Pew Internet Research, and WSL /Strategic Retail
John M. Clochesy, PhD, RN, CS, FAAN, FCCM Professor University of South Florida eSMART-HD National Institute on Minority Health and Health Disparities (RC2 MD004760) Special Acknowledgements
Special Acknowledgements L30MH09173 KL2TR00440
Melissa Pinto, PhD, RN Email: mdpinto@emory.edu Phone: 404.727.0126 @md_pinto