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Insaniquarium. By: Christian Rohling. Game Theme/History. The theme of the game is very aquatic. The entirety of the game occurs within an aquarium. Mild Sci-Fi aspect History: September 1, 2004 released for PC. Hook/Motivation.
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Insaniquarium By: Christian Rohling
Game Theme/History • The theme of the game is very aquatic. The entirety of the game occurs within an aquarium. • Mild Sci-Fi aspect • History: • September 1, 2004 released for PC
Hook/Motivation • This game uses the same method of hooking it’s players as “Plants vs. Zombies”. • Initially you begin with very few options on what to do, and gradually add more and more choices for the player. • The motivation that this game inspires is to not allow your fish to die. • When they get close to dying the fish take on a sickly green look. • The fish can also be eaten by disgusting looking aliens
Key Mechanics • Click to deploy food to feed the fish • Upgradable food pellets • Fish drop coins with which you can buy more fish/items. • Over time the fish grow larger, and drop more money. • If there is an alien in the tank, click it to attack • Upgradable weapon
Opinion • This game does a great job of grabbing the attention of the user, however after probably 4 or 5 hours, the game begins to stagnate.