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Tetris. Gustavo Castro Kevin O'Connell Paul Purcell. Overview. Graphics Shooting Swapping. Graphics. Using DirectX (March 2008 SDK) Implemented: Textures Sound Input Text. Shooting. Shoot a single block away! Implementation: Used cursor absolute position Took direct mouse input.
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Tetris Gustavo Castro Kevin O'Connell Paul Purcell
Overview Graphics Shooting Swapping
Graphics • Using DirectX (March 2008 SDK) • Implemented: • Textures • Sound • Input • Text
Shooting • Shoot a single block away! • Implementation: • Used cursor absolute position • Took direct mouse input
Swapping • Save a Tetrimino for later! • Implementation: • Used a Hold variable • Created a View for the player
Conclusion Graphics – Using DirectX Shooting – Deleting Pieces Swapping – Swap Once a Drop