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WELCOME TO CLASS! -Settle in -Visit http://professorklein.com -Read Aim Wait for Directions. Aim:. Today we start programming our own computer game. Our first unit is based on the early classic game, “PONG”. Vocabulary:.
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WELCOME TO CLASS! -Settle in -Visit http://professorklein.com -Read Aim Wait for Directions
Aim: Today we start programming our own computer game. Our first unit is based on the early classic game, “PONG”.
Vocabulary: Before we begin, please write our vocabulary words in your notebook. Write in the definitions when we go over them in class if you don’t know the answers.
Vocabulary: SPRITE- GAME ENGINE-
UNITY STEP: -Create a new PROJECT -Prepare for a “2-D” game -Create a BACKGROUND Sprite Image -Import Sprite BACKGROUND into UNITY by dragging it into your PROJECT
UNITY STEP: -Create a SORTING LAYER called “Background” -Give the Background Image an order of -10 -Create & Lock the Background Layer -Import Sprite BACKGROUND into UNITY by dragging it into your PROJECT
UNITY STEP: -Rename the Camera in the Project “MainCamera” -Give the Background Image an order of -10 -Create & import the PLAYER SPRITE (PADDLE) -Create a package file and submit called YourNamePong.unitypackage
The Odyssey came out before Atari had a blockbuster with “PONG”.
Please design a PONG GAME CABINET. This will need to include: -TITLE/SCORE AREA -FRONT AND SIDES -SOUNDS -OTHER