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Indigenous Cultures: From Looking To Experiencing; From Videography To 3D Immersion. Who are we?. Outline. Contextualizing Technology & Communication Part One: weaving a narrative with videography Part Two: immersive exploration Conclusion and Q & A. Why are we here (together)?.
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Indigenous Cultures: From Looking To Experiencing; From Videography To 3D Immersion
Outline • Contextualizing Technology & Communication • Part One: weaving a narrative with videography • Part Two: immersive exploration • Conclusion and Q & A
Why are we here (together)? • Digital Media that support a collaborative learning process • Digital communications that permit expression of social and cultural meanings • Technology that provides a more immersive, personalized and subjective meaningful way of seeing each other across cultural differences.
Making digital media a useful tool e.g. • digital preservation of cultural and historic artefacts • Creating a narrative, weaving a story • Turning video recordings “into an evocative object around which conversations get stimulated and anchored” (John Seely Brown) • exploring a new mode of discourse
Learning environments move into uncharted space– there is a renewed realization that learning is tremendously social activity and that knowledge is distributed • Technology might help us to better grasp and take advantage of a distributed cognition • A new age of participatory collaboration
Learning as a visual and tactile experience • Story telling as a mode of weaving knowledge
BUT… • Changing the learning environment to make it collaborative means: Sharing power, partnering, collaborating • Education and Technology: the master’s tools
Jerry Mander, “Television(2): Satellites and the Cloning Of Cultures.” In the Absence of the Sacred: the Failure of Technology and the Survival of Indian Nations. San Francisco. Sierra Club, 1991. 98-112. Among the effects of satellite downlinks in the far north: • Disregard for maintaining the skills and modes of social interaction that supported subsistence survival. • Loss of interest among youth in interaction with grandparents who were traditional transmitters of cultural information.
s Introduce Metaverse
AN ONLINE ENVIRONMENT FOR THE INTERACTIVE STUDYOF THE ANCIENT WORLD