1 / 23

DUIM

DUIM. Effective learning websites Session 3. Aims & Outcomes. Aims: To address the conceptual issues involved in using pedagogical theory to design interactive multimedia and how these have been addressed by instructional technology developers. Objectives:

nell
Download Presentation

DUIM

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. DUIM Effective learning websites Session 3

  2. Aims & Outcomes • Aims: • To address the conceptual issues involved in using pedagogical theory to design interactive multimedia and how these have been addressed by instructional technology developers. • Objectives: • Understanding of the myth of pedagogical neutrality in Instructional technology • Appreciation of the difficulties involved in moving from pedagogical theory to instructional design • Knowledge of how instructional media designers have made the move from theory to practice (in particular the application of single pedagogical paradigms, e.g. behaviourism, constructivism)

  3. Outline • Nature of pedagogical theory • Theories and models • A new paradigm of ISD • Ways of implementing pedagogical theory

  4. Nature of pedagogical theory • Pedagogy as “the art and science of teaching” Collis & Moonen (2001) • Pedagogy/education is a soft (unrestricted), applied discipline Becher (1989) • Changing conception (Watkins & Mortimore (1999) • Focus on teacher types (good/bad approaches) • Focus on contexts of teaching (activity system) • Focus on teaching and learning • Complex, integrated model

  5. What are Theories and Models? • A theory provides a general explanation for observations made over time. (See Theory into Practice TiP database - http://tip.psychology.org/theories.html ) • A theory explains and predicts behavior. • A theory can never be established beyond all doubt. • A theory may be modified. • Theories seldom have to be thrown out completely if thoroughly tested but sometimes a theory may be widely accepted for a long time and later disproved. A model is a mental picture that helps us understand something we cannot see or experience directly.

  6. Evaluation/Design Build Feedback into theory Design Evaluate Analyse Re-build Work from theory Re-design Re-analyse

  7. Instructional design v. learning theories/models (Reigeulth, 1999) • ISD Offers explicit guidance on how to help people learn & develop. • Unlike traditional theory, it is design-oriented (focusing on means to attain goals rather than results of given events) • Learning theories are descriptive - they describe how learning occurs - but not necessarily how to teach • Pedagogical (learning) theory is descriptive, based on research, instructional-design theory is prescriptive • Learning theories usually produced by research communities, instructional-design theories requested by courseware developers

  8. What is Instructional Design? • Instructional Design is the systematic process of translating general principles of learning and instruction into plans for instructional materials and learning. • There is a scientific discipline of instruction and a technology of instructional design founded on this science. (Merril et al 96) (http://www.coe.usu.edu/it/id2/ddctoc.htm) • See also Gagne Gagne - conditions of learning (http://www.educationau.edu.au/archives/cp/04d.htm)

  9. New paradigm of ISD • Shift from emphasis on representational view of learning with acquisition metaphor at heart of design to constructivist view in which learning is developed through activity • Shift in focus from individual to social contexts of learning

  10. Standardization Bureaurocratic organisation Centralized control Adversarial relationships Autocratic decision making Compliance Conformity One-way communications Compartmentalization Parts oriented Planned obsolescence Boss as king Customisation Team-based organisation Autonomy with accountability Cooperative relationships Shared decision making Initiative Diversity Networking Holism Process oriented Total quality Customer as king Instruction’s supersystem Information Age Industrial age Reigeluth 99

  11. Learning architectures …designers usually have at their disposal some conceptual architectures reflecting the theories and perspectives that their professional communities have developed through conceptual analysis of their domain of design. The purpose of a conceptual architecture is to lay down the general elements of design. It is not a recipe; it does not tell a designer how to perform a specific design. Wenger 98

  12. Ways of designing pedagogically Grounded theory /multiple theories Use of a single model e.g. Gagne Implementation of single theory Pedagogy in situated context Pedagogical neutrality? Systems that learn Action research

  13. Pedagogical neutrality? • Or pedagogical naivety? “…If a pedagogical position is not made explicit, it does not exist….” • Folk psychologies (Bruner, 1996)

  14. Implementation of a single theory • Jonassen (1999) offers a six-step framework for designing constructivist learning environments. • Reigeluth (1999) offers an operationalisation of a number of theories.

  15. Use of single model • Gagne - constructivist (?) /behaviourist • Merrill • Mayes & Fowler • Fifth Dimension • Plato

  16. The (re)conceptualisation or learning cycle Primary Courseware Conceptualisation Secondary Courseware Construction Tertiary Courseware Dialogue NB: need different pedagogical models at different phases Mayes & Fowler

  17. Phases in learning cycles • Conceptualisation: user’s initial contact with other peoples’ concepts • Construction: process of building and combining concepts through use in performance of meaningful tasks • Dialogue: testing and tuning of conceptualisations through use in applied contexts

  18. Nature of courseware • Primary courseware: intended mainly to present subject matter, and usually authored by subject matter experts • Secondary courseware: environment and set of tools by which the learner performs the learning task, and the tasks (and task materials) themselves • Tertiary courseware: material that has been produced by previous learners, and is valuable in vicarious learning

  19. Grounded design/eclectic approach • Tutors can (and should) use an eclectic/toolbox approach to their choice of pedagogical strategies - however, they should be logically consistent. • Designing for flexibility (Collis 2001) • Reeves 14 dimensions of CBE • STAR Legacy • Although context does not always permit...

  20. Activity Theory

  21. Action Research • JASPER • CSILE/Knowledge Forum

  22. Systems that learn • The future of learning objects (http://www.reusability.org/read/#5) • The IDXelerator™: Learning-centered Instructional Design (http://www.coe.usu.edu/it/id2/xelor.htm) • CANDLE (www.candle.eu.org)

  23. Some software to examine • How to develop an online course • Nasa Quest • Fifth Dimension • ELM-ART Lisp tutorial • Jasper Woodbury • Transforming learning

More Related