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Game Systems Thinking. ICS 62 – May 13, 2014. A system is . … a collection of a interrelated parts that form a whole. The parts of a system communicate with each other in some way. Systems. California water system Home electrical system Air traffic control system Body’s circulatory system
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Game Systems Thinking ICS 62 – May 13, 2014
A system is • … a collection of a interrelated parts that form a whole. • The parts of a system communicate with each other in some way.
Systems • California water system • Home electrical system • Air traffic control system • Body’s circulatory system • Solar system • System of government • Car’s brake system • Dewey decimal system • A system for betting on Powerball
Computer Systems • Console/hardware; monitor, CPU, keyboard, joystick, etc. • Computer software that is somewhat “under the hood” and closer to the hardware – operating systems, embedded systems, navigation systems
Game Systems • The game’s hardware components. • What home computers will have by the time the project is completed • What peripherals will control the game – Kinnect, verve, controllers
Game Systems • The game’s software components. • Multithreading – does the game need more than one core? • What operating systems?
Game Systems • The game’s rules. • Two (or more?) kinds of feedback • Positive: Reinforcing – success leads to more success • Negative: Balancing – game gets harder
Game Systems • The world of the game. • Factions, alliances, enemies • Economy – auctions, trading, in-game money, real world money, • Quests – triggered sequences of events • In-game goals - winning
Game Systems • The world that the game is part of. • Economic system – retailers, publishers, advertisers, studios, • Social systems, on-line communities • Competitive systems, e-sports • Genre – games react to the genre • Educational systems • Iterative system – each game is an iteration