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Self-Presence Standardized: Introducing the Self-Presence Questionnaire (SPQ) 

Self-Presence Standardized: Introducing the Self-Presence Questionnaire (SPQ)  Rabindra Ayyan Ratan, University of Southern California Béatrice Hasler, University of Zurich . Why Self-Presence? Holistic Self Self-Presence, Defined Self-Presence Questionnaire (SPQ)

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Self-Presence Standardized: Introducing the Self-Presence Questionnaire (SPQ) 

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  1. Self-Presence Standardized: Introducing the Self-Presence Questionnaire (SPQ)  Rabindra Ayyan Ratan, University of Southern California Béatrice Hasler, University of Zurich 

  2. Why Self-Presence? Holistic Self Self-Presence, Defined Self-Presence Questionnaire (SPQ) Reliability and Validity Tests The Future (i.e., plea for your use) Overview

  3. Self Representation and the Self

  4. The Holistic Self

  5. Note: mediated self not necessarily digital, but digital mediated self is the focus at this early stage of the theory Self-Presence, broadly defined the extent to which the holistic self is relevant during media use.

  6. Protoself-presence is defined as “the extent to which a mediated self-representation is integrated into body schema.” Core self-presence is defined as “the extent to which mediated interactions between a self-representation and mediated objects cause emotional responses.”   Extended self-presence is defined as “the extent to which some aspect of a self-representation is related to some aspect of personal identity.” Specific definitions

  7. Example Protoself-presence Questions: When using your avatar, to what extent do you feel like your arm is elongated into the game/virtual environment? When playing the game/using the virtual environment, how much do you feel your avatar is a part of your body? Protoself-presence is defined as “the extent to which a mediated self-representation is integrated into body schema.” Self-Presence Questionnaire

  8. Example Coreself-presence Questions: When happy events happen to your avatar, to what extent do you feel happy? When scary events happen to your avatar, to what extent do you feel scared? Core self-presence is defined as “the extent to which mediated interactions between a self-representation and mediated objects cause emotional responses.”   Self-Presence Questionnaire

  9. Example Extendedself-presence Questions (note - changed from pilot study to full study): To what extent is your avatar’s appearance related to some aspect of your identity? To what extent is your avatar’s race related to some aspect of your personal identity? Extended self-presence is defined as “the extent to which some aspect of a self-representation is related to some aspect of personal identity.” Self-Presence Questionnaire

  10. Pilot study (N = 31) – student groups in a virtual world Full Study (N = 360) – email survey to online gamers Factor Analysis (both studies) 3 distinct factors aligned with 3 levels in the theory Correlation Analysis (both studies) Each factor significantly correlated (~.4) with the other two, as the holistic nature of self suggests. Reliability Test

  11. (pilot study)Extended self-presence correlated with avatar design time Consistent with the theory Note: measure changed from pilot to full study Proto and Core self-presence correlated with (pilot) Appreciation of virtual world experience Positive finding, not strong validity check though (pilot and full study) Social presence Explained by individual diffs in media richness experience Validates theory. Validity Tests

  12. (full study)MMO players compared to FPS players Higher extended self-presence More social, identity-relevant – validates theory Higher core self-presence Wider range of activities and thus emotions – validates theory Lower proto self-presence Slower-paced, less reliance on reaction time – validates theory Validity Tests

  13. Proto self-presence Natural vs symbolic interfaces Core self-presence Emotional (physio) response vs avatar relevancy Extended self-presence Character identification Avatar design effort (# of words/button clicks) Future Validity Tests

  14. Any study with a mediated self-representation Proteus Effect (Yee, et al., 2009) Health-related behaviors (Fox, et al., 2009) Racial bias (Groom, et al., 2009) Gender-related activities in MMOs (Yee, et al., 2007) Feelings of interactivity (Jin, 2009) Multitasking performance (Ratan, et al., 2007) And of course, PRESENCE!! (Weibel, Wissmath, Habegger, Steiner,& Groner, 2008) Please consider applying self-presence to your work Check www.self-presence.comfor the most recent SPQ Future Application

  15. Increasing use, blurring the line between physical and mediated self Future Self Thank you!

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