1 / 13

Improved 3D Sound Delivered to Headphones Using Wavelets

Improved 3D Sound Delivered to Headphones Using Wavelets. By Ozlem KALINLI. EE-Systems University of Southern California December 4, 2003. Outline:. Introduction Work Results Conclusion. Introduction. Immersive Audio Environments. Transport listener into the

nen
Download Presentation

Improved 3D Sound Delivered to Headphones Using Wavelets

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Improved 3D Sound Deliveredto Headphones Using Wavelets By Ozlem KALINLI EE-Systems University of Southern California December 4, 2003

  2. Outline: • Introduction • Work • Results • Conclusion

  3. Introduction Immersive Audio Environments • Transport listener into the same sonic environment as the event • Multiple, spatially-distributed sound sources • Head and source motion • Room Acoustics • Virtually listening environments • Synthetic acoustic images (headphones or loudspeakers) • Simulated directional sound information • Simulated room acoustics Immersive Reproduction of 3D Sound Scheme

  4. Introduction Head Related Transfer Function (HRTF) • Head Related Transfer Function (HRTF) Special transformation of a source from a point in free space to the listener’s eardrums. • HRTF measurements are computed using a dummy head (KEMAR) • Used for sound localization Sound Transmission from Source to Listener

  5. Introduction Sound Localization • Localization of sound, cues: • Interaural time difference (ITD) , dominant below 1.5 kHz • Interaural intensity difference (IID), dominant above 3 kHz • Reasons: • Path length difference • Head Shadowing • Reflection of Head

  6. Work Main Work • Goal of Work: To obtain a better sound diffusion from the mono-sound recorded at an anechoic chamber • System Tools • Use HRTF to localize sound, 30o azimuth, and 0o elevation • Use wavelet filter banks with time delay at the lowest frequency (below 1.5 kHz) to get the sound diffusion (adding reverberant sound)

  7. Work Overall System • Fs= 44.1 kHz, 16 bit • 5 Stages of dyadic tree to get the signal below 1.5 kHz • Daubechies wavelets, with filter tap 16 • Delay time 7.25 ms

  8. Results Simulation Results • 4 different types of audio signals are tested Piano, guitar, classical music, pop song • Time Domain Waveforms for Piano Sound (Left Channel) (a) HRTF Sound (b) Delayed Sound with Wavelet (c) Final Sound

  9. Results Results for Piano Sound • Subjective Listening Tests • Relation Between Time Delays and Correlation Coefficient

  10. Results Other Work Done • Sound localized at 110o of azimuth with 0o elevation is also tested, since surround sound is desired at the + 110o and - 110o • Listening test results similar to the 30o of azimuth • Relation Between Time Delays and Correlation Coefficient

  11. Results Results for Piano Sound • Original sound, Mono • HRTF-30 • Test signal (no delay) • Delayed Sound (7.25 ms) • Final Sound • HRTF-110 • Delayed Sound (7.25 ms) • Final Sound 7.25 ms 14.5 ms 17.4 ms 7.25 ms 14.5 ms 17.4 ms

  12. Conclusion Conclusion • Introducing delay in the frequency band below 1.5 kHz produces reverberant sound • The final sound is better than HRTF sound in sense of the sound diffusion. • Depending on the audio characteristic, the optimum delay time to obtain de-correlated sound (small correlation coefficient) may vary. • When the delay is very high, it simulates big halls.

  13. References • “Improved 3D Sound Using Wavelets”, U. P. Chong, H. Kim, K. N. Kim, IEEE Information Systems and Technologies, 2001. • “HRTF Measurements of a KEMAR Dummy-Head Microphone”, MIT Media Lab Perceptual Computing- Technical Report #280. • “HRTF Measurements of a KEMAR Dummy-Head Microphone”, http://sound.media.mit.edu/KEMAR.html • “Virtually Auditory Space Generation and Applications”, Simon Carlie, Chapman and Hall, 1996.

More Related