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Introduction

HIGH COUNTRY ROBOTICS. Introduction. TOC. T2a. Type of sensor(s) u sed or l esson type. Difficulty.

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Introduction

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  1. HIGH COUNTRY ROBOTICS Introduction TOC T2a Type of sensor(s) used or lesson type Difficulty Each project or lesson plan is labeled according to the scheme at the right. Beginning students should begin with single sensor, difficulty “1” projects and then work their way up. Each project has a basic outline filled in – how much you provide for your students is up to you. A blank project page is included at the end of this file for you copy for your students or to create your own project. Please share any that you find particularly useful. Enumeration Sensor / Lesson Key T – touch S – sound L – light M – motor / rotation U – ultrasonic E – engineering / physics principles O - other

  2. HIGH COUNTRY ROBOTICS Table of Contents TOC Projects M3a – Slalom M4a – Dash M4b – Parallel Parking. T1a – Touch and go. T1b – Kiss and run. T2b – Search Pattern. T2c – Getting stuck. L1a – Don’t jump! L2a – Counting. L2b – Light maze. L2c – Follow the trail. S1a – Red light, green light. S1b – Talk louder. S2a – Drill field. S4a – Robot whisperer. S5a – Get funky. U1a – Stay back! U1b – Navigation. U2a – Molecule too. U4a – Claustrophobia. U4b – Follow the leader. E1a – Mechanical advantage E1b – Light and sound E1c – Human Programming E1d – Pillar of strength E1e – Magnetic personality US4 – Theremin. TS4 – Trumpet. UM4 – Soccer. OM4 – Infrared Hockey. UML5 – Parallel Parking. UM5 – Egg race. Blank Forms

  3. HIGH COUNTRY ROBOTICS NAME: DATE: PROJECT: Wait for it … OBJECTIVE: - Initiate a program with a wait. - Differentiate “press”, “release” and “bump”. - Experiment with methods of turning. T1c DESCRIPTION OF TASK: This project is a race. There are two lines on the floor separated by six feet. Your robot will begin fully behind one line. Upon a word from an unbiased observer, two or more robots start their programs by using the touch sensor. After the touch sensor activation, the robots should wait 5 seconds, race to the far line, and then return past the original line. The winner is the first to fully cross the line on the return trip. ROBOT DESIGN / SPECIAL FEATURES: This project uses the base robot with addition of the touch sensor. MAP OF TASK: PROGRAMMING FLOW CHART: touch move Wait 5 sec Turn 180 degrees move Or return backwards ???

  4. OBSERVATIONS AND QUESTIONS: Does the robot move when you press the touch sensor? Is it quicker to “press”, “release”, or “bump” and does one tend to move the robot more or less than the others. Which different ways did you make your robot turn? Which method of turning provided the most accurate turn? Which method of turning was the quickest? Are there any tactics you used that may have helped your success? Explain and/or diagram. Why is the delay important or useful in this instance? What other robotic applications might benefit from a delay or pause such as this? T1c

  5. HIGH COUNTRY ROBOTICS NAME: DATE: PROJECT: OBJECTIVE: DESCRIPTION OF TASK: ROBOT DESIGN / SPECIAL FEATURES: MAP OF TASK: PROGRAMMING FLOW CHART:

  6. OBSERVATIONS AND QUESTIONS:

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