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Is this thing on?. Game Design Workshop. Orientation. Part I: Introduction. In this part we will: Explain the workshop high concept Describe the format Introduce the faculty. About The Workshop. Started in 2001 Hands-on Focused on iteration Grounded in a formal approach
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Game Design Workshop Orientation
Part I: Introduction • In this part we will: • Explain the workshop high concept • Describe the format • Introduce the faculty
About The Workshop • Started in 2001 • Hands-on • Focused on iteration • Grounded in a formal approach • Intended to be open-ended
Things You Won’t Learn Here • How to get a job as a game designer • How to write a design document • Where game ideas “come from” • How to get your game funded • How to use a level editor
In Other Words... • It’s not about the Business(Getting a job, pitching a game, getting funded) • It’s not about the Profession(Writing documents, tracking bugs, using tools) • It’s about the Craft(Making games that are fun)
What You’ll be Doing • Playing games • Analyzing games • Critiquing games • Modifying games • Refining games
Workshop Format • Small-group activities. • Main Exercises • Electives (choose 1 of 3 activities)
Myself Jonathan Hamel Robin Hunicke Frank Lantz Andrew Leker Art Min Steve Librande Tim Stellmach Introducing the Faculty
A Few Ground Rules • Please attend the whole thing • Collaborate, Share, and Encourage • Save the “meta-discussion” for the very end • Turn the laptop off • Fail Early. Fail Often. • Fail Sooner. Fail Faster.
Let the Games Begin! • Go to the room for your poker chip color: • Red: 3001 • White: 3003 • Blue: 3005