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Action. What sorts of action are common in electronic narratives?. Fights Fistfights Battles War films Fantasy Science Fiction Chases Car chases Shootouts Westerns Disasters Bombings. What is the role of action in electronic narratives?. Plot turning point
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What sorts of action are common in electronic narratives? • Fights • Fistfights • Battles • War films • Fantasy • Science Fiction • Chases • Car chases • Shootouts • Westerns • Disasters • Bombings
What is the role of action in electronic narratives? • Plot turning point • The outcome of the action often has a significant effect over future actions and events • Climaxes minor and major • Physical conflict/manifestation of conflict • Infuse emotion/excitement • Some of the most stirring video is based on action • Character development
The importance of action • The importance of action varies widely according to genre and plot • Action may not be very important (Sleepless in Seattle) or it may dominate the text (Eagle Eye/X-Men)
Action video/film • Many contemporary electronic narratives are driven by depictions of action • Popular with audiences • Blockbuster flicks • High budget • Can be very successful at the box office • Films/TV shows/Video games that emphasize action above other things are considered their own genre—“Action-adventure”
Good action • Generates suspense • Outcome hangs in the balance until the end of the sequence • Includes changing fortunes • Matches forces • Protagonist barely successful, if at all (cut the wire with 2 seconds left)
Generates surprise • Unexpected/random events, actions • Malevolent forces suddenly appear
Good action • Uses physiological means to draw attention • Quick cuts • Change of perspective • Loud/changing volume • Up tempo music • Captures the emotions of the characters
The downside: • Overemphasis on, or unnecessary use of, action may reduce or undermine character or plot development • Most common critique of action-oriented films
Common features of action scenes • Fast pacing • Rapid movement of characters and camera • Short shots/rapid change of camera position • Stunts • Extreme physical action • Often to the point of implausibility • Often unrealistic abilities on the part of the characters • Violence • Fights, weapons common • Extreme threat to protagonist
Common features of action scenes • Special effects • Pyrotechnics • Car chases/helicopter, jet action • Wounds, blood, etc. • Monsters/animals • Computer graphics/digital effects
Presenting action • Action sequences often require coordination among a number of actors, production people, special effects personnel, etc. • Very expensive—may only be able to shoot once • Destruction of props, etc. • Pyrotechnics are used up • Blocking and action of actors, cameras, etc. takes a great deal of time • Stunts are dangerous
Presenting action • Because of their expense and the difficulty of getting them right, many TV producers, film directors have moved toward computer-generated effects
Critical concerns over action • Does it fit with and support the overall narrative? • Critics often complain that too much focus on action undermines plot and/or character development • Is it compelling in its own right? • Is it plausible enough within the narrative frame? • Avoid leading audience to question what they see on the screen? • Is it too intense for the intended audience?