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Explore the myths and realities of connected home entertainment, from the history of successful CE products to the consumer expectations and industry needs. Discover the benefits of in-room and multi-room connectivity and the contenders in the market. Learn about standards, initiatives, and applications driving sales and the impact of web services on consumer electronics. Separate myths from facts and understand the true potential of connected home entertainment.
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Connected Home Entertainment Myths, Hype and Reality Bill Rose President WJR Consulting Inc.
Connected Entertainment – Two Perspectives Consumers & The CE Industry
Radio TV Transistor Radio Walkman VCR Cable Ready TV CD DVD A Brief History of Successful CE Products
What Is A Home Entertainment Network? • It is NOT a PRODUCT • It is NOT an APPLICATION • It IS a FEATURE
Customer Retail Buyer Aisle Salespeople Merchandizing Product Life Cost of Returns Consumer Expectations Connected Entertainment Is Not Home Networking More Differences Than Similarities
Consumer Expectations • Wired or Wireless • Simple, Reliable connections • Instant Gratification: 15 minute rule • Full resolution: SD today, HD tomorrow • Coverage: Everywhere – No Excuses • Premium content • Security In short: Connectivity plus everything their CE products give them today
CE Industry Needs • In room connectivity • Multi-room connectivity • Agreed upon Standards • Mass Market Sales Channel • Compelling applications
In-Room Connectivity 3 Main Benefits • Reduce wire and connector proliferation, expense, confusion • Enable features not otherwise available or understandable • Share device resources
The Contenders:Ethernet vs. 1394 Prediction 1394 wins the A/V connector if it achieves Mass-Market penetration for entertainment before Ethernet delivers reliable and simple to use connectivity and a solution for Ethernet CP / DRM is accepted
1394 Media Server Wireless Adapter Internet Connection STB DVD 100 Base-T 1394 CE Industry Needs • In room connectivity • Multi-room connectivity • Agreed upon Standards • Mass Market Sales Channel • Compelling applications
Multi-room Connectivity Requires No-New-Wires • Channel, Channel, Channel • “No Assembly Required” • A/V aisle won’t sell CAT5 or solutions from other departments • Connectivity is a feature • Education is expensive And so is wiring
No-New-Wires: Which Ones? • Wireless – WiFi set the table but can’t serve the main course • Coax – The Entertainment Connector • PLC – maybe HomePlugTM v2.0 • Phone - DOA
CE Industry Needs • In room connectivity • Multi-room connectivity • Agreed upon Standards • Mass Market Sales Channel • Compelling applications
Standards: The Consumer View • PHY/MAC – The connector is the Standard • Discovery and Addressing – Easy install • Media Formats – Ease of use • Command & Control – Remote Control • QoS – Reliability • Copy Protection/DRM – Content availability, ease of use, … • Network Management – Customer support (Huh?)
The Consumer Electronics Association Helping to Plugthe Holes
CEA Connected Entertainment Initiatives • R7.5 WG8, WG1 • WG8: CEA 2007 – QoS over IP/Ethernet • WG1: CEA 2005 – Network Adapter to connect 1394 (61883 streams) to Ethernet • WG3: CEA 931B – Man-Machine Interface • WG4: IP browser based interface • R7.6 • CEA 2008 – Digital Entertainment Network: IP over Ethernet (Separating 2008 into Architecture plus interfaces) • Possible New Interfaces: 1394, wireless
CEA, Wireless and UPnP • R7.7 WG1 • Wireless Networking: Mapping Apps to Wireless HN solutions • New Work: Standardized Specs • UPnP v1.0 Referenced in CEA Standards • CEA 2008 (DENi – Entertainment over home IP networks) • R7.4 / CEA 851 (IP over 1394 backbone) • Draft CEA 2005 – A/V Adapter
Other Initiatives With CEA Member Support • Content Protection/DRM – PERM, SmartRightTM, DTCP, others • IP over 1394 Isochronous channel • Isochronous Ethernet • Digital Home Working Group • UPnP
CE Industry Needs • In room connectivity • Multi-room connectivity • Agreed upon Standards • Mass Market Sales Channel • Compelling applications
Applications Drive Sales • Media Server drives HN drives DTV drives Server • A/V Service Providers • DSS – Levels the playing field • MSO – Moving to retail • Both provide messaging • WEB Services • Adds BB to the mix, drives convergence • Requires integrated networks for many services
Nearly invisible Web Services • Consumer sees or uses directly • Browser based interfaces, information augmentation • Purchasing goods & content • Gaming • Etc.
Automatic Purchasing and Billing • Service Bundling – 1 phone / 3 connections • Network & configuration management, firmware updates, security, etc. Completely Invisible Web Services
Drivers for Web Services: Inside the home • Entertainment • Convenience • $ Savings
Drivers for Web Services: Beyond the home $$, $$, $$
2 Basic Approaches • Existing Services Transferred Revenue Ex: Telephony • New services New revenue generation Ex: Google
MYTH Bandwidth can fix everything Corollary: “Give me a big enough lever and I will move the world”
FACT: Both are true in theory, not implementation • Wireless will always be bandwidth challenged • Bandwidth is like processing speed and memory – more is never enough • QoS, Guarantees are a must!!
MYTH There will be a single unified home network
FACT: Ignores buying habits and market forces • People buy products one or two at a time for a single purpose • No-new-wires will drive whole-home solutions • A/V and PC devices have different connectivity needs • Commoditization of PC networks will keep them separate for the next few years • To become unified • QoS and CP / DRM issues must be solved • Costs for entertainment connectivity must reach parity with PC networks
The WiFi Highway Versus High Speed Rail How to move lots of freight, fast, “When it absolutely, positively has to get there on time”
Technology Raw Throughput Ideal TCP payload throughput 11b 11 Mbps 5.6 Mbps 11a 54 Mbps 27.3 Mbps 11g, no protection 54 Mbps 29.0 Mbps 11g, CTS-to-self protection 54 Mbps 13.4 Mbps 11g, RTS/CTS protection 54 Mbps 8.9 Mbps WiFi - Throughput Analysis
Time Division Multiple Access (TDMA) • Support for Isochronous streams, asynchronous IP/data • Improved bandwidth guarantees • Determinant latency, jitter • Enables improved RF performance (distance/throughput) Advantages
TDMA Wireless Networks • Hiperlan2 • 802.15.3 • 802.15.3a (UWB) • Magis Networks’ AIR5TM
Example:Magis Networks’ AIR5 • Designed for Entertainment networks • TDMA MAC – Guaranteed QoS • 10 msec guaranteed delay/jitter • PER: 10-10 after FEC • Security – 3DES, public and private key exchange • Whole-home HDTV throughput • >30 Mbps / 3000 sq ft home
Magis AIR5TM • Simultaneous TCP/IP, video, audio • 802.11a phy - Coexists with 802.11 • Power and Frequency agile • Adjacent Channel Utilization • Strong CE support • AIR5 SIG created to standardize
Conclusions Guaranteed payload delivered to the application layer, at the point-of-useis the only measurement that counts. Everything else is hype!
Conclusions 2. Think “Top Down”:Consumer → Channel → Product → Feature → Technology
Bill Rose President, WJR Consulting Inc. (860) 313-8098 (Office) (860) 704-8098 (Mobile) WJR74@AOL.COM
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