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From the starting gate, guide your team along the course. You must pass around the correct sides of the markers without touching them. The clock stops when all your team are in the correct pen. A 10 second penalty will be incurred for each mistake. The team with the fastest time wins. 3.
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From the starting gate, guide your team along the course. You must pass around the correct sides of the markers without touching them. The clock stops when all your team are in the correct pen. A 10 second penalty will be incurred for each mistake. The team with the fastest time wins. 3 FINISH 1 2 4 START Course Map 1
From the starting gate, guide your team along the course. You must pass around the correct sides of the markers without touching them. The clock stops when all your team are in the correct pen. A 10 second penalty will be incurred for each mistake. The team with the fastest time wins. 4 3 FINISH 1 2 START Course Map 2
From the starting gate, guide your team along the course. You must pass around the correct sides of the markers without touching them. The clock stops when all your team are in the correct pen. A 10 second penalty will be incurred for each mistake. The team with the fastest time wins. 2 3 1 FINISH 4 START Course Map 3
From the starting gate, guide your team along the course. You must pass around the correct sides of the markers without touching them. The clock stops when all your team are in the correct pen. A 10 second penalty will be incurred for each mistake. The team with the fastest time wins. 2 RAMS 3 1 EWES 4 START Course Map 4