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Thursday 3 rd February 2011 Action Adventure Film Session 1 Learning Objectives: . To understand the conventions of action adventure films To understand the conventions of the sub-genres of action adventure films To understand why genre is a useful concept
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Thursday 3rd February 2011Action Adventure Film Session 1Learning Objectives: To understand the conventions of action adventure films To understand the conventions of the sub-genres of action adventure films To understand why genre is a useful concept To understand the appeal of action adventure films to audiences
Homework 9th Feb Media: 1.Complete Todorov grid 2.Print PPT from website and stick in book
The Exam • Monday 13th June 2011 • 1 ½ hours • 4 unseen tasks to be responded to in role • Pre-release brief issued on Monday 16th May • Brief provides a contextualised scenario (this is NOT the same as previous years where the actual questions were made available) • Only 1 tier – no higher/ foundation split
Card sort • Sort the film titles that you have been given into groups – it is up to you how you group them • Why have you grouped them in this way?
Possible sub-genres • Western • Fantasy • Quest • Thriller/suspense • Historical • Martial Arts • Swashbuckler
Sub-Genre Conventions • For each sub-genre, brainstorm conventions. • Use film titles from card sort and others you know of to help you Consider: • plot/sub-plots • characters/relationships • location/s • stunts/special effects • music/sound • cinematography/editing • appeal to audience
Genre Conventions • What do these films have in common? • So what are the conventions of Action Adventure?
Conventions of Action Adventure Films include: • theme of good vs evil • fast pace • Strong male hero (protagonist) • Bombshell love interest • Guns/explosions • Fights: punch ups, martial arts, shoot outs • Heroic acts, stunts • Chases: car chases, helicopter chases, plane chases, foot chases, boat chases, etc. • Evil character (the antagonist) determined to destroy the world/kill the hero/steal massive amounts of money • Comedy moments • The film is plot driven • The hero reflects and upholds the current morals of society • A vibrant title that evokes the action, adventure, and premise of the story is a key component to the genre. • The villain has a masterful Plan: the villain’s plan provides the catalyst for the hero’s adventure. The villain’s plan sets up the hero’s goal (which is to stop the villain’s plan.) • The villain is more powerful than the hero • Snappy dialogue: especially in stories where the hero has a buddy or ally or mentor to spar with.
Concept of genre • What is genre? • a way of categorising a text through style and form • How do we decide which genre/s a text belongs to? • through the identification of key elements which occur in that text and in others of the same genre • these elements may be referred to as paradigms, and range from costume to music to plot points to font (depending on the medium). • These paradigms may be grouped into those relating to - iconography (ie the main signs and symbols that you see/hear) - structure (the way a text is put together and the shape it takes) - theme (the issues and ideas it deals with)
Why is genre an important concept? • for audiences • for producers
Why is genre an important concept?Audiences: • select texts on basis of genre, often because texts are arranged at retail outlets by genre (just pop along to HMV). Also, certain genres are considered appropriate to certain ages/genders in society, and choices are made accordingly e.g. teen movies, 'chick flicks’ • have systems of expectations about the content and style of a text, according to its genre. This enables the audience to take particular pleasures in the text, those of repetition, and of predicted resolution. Pleasure may also be drawn from differences. • identify with repeated elements in generic texts and may shape their own identity in response (eg fans of a particular genre of music dress in a specific way - metalheads in their band t-shirts, for instance)
Why is genre an important concept? Producers • market texts according to genre because a niche audience has already been identified as taking pleasure in that type of text • standardise production practices according to genre conventions, thus cutting costs • subscribe to established conventions of versimilitude, thus reinforcing genre conventions, but also allowing creativity within a given format e.g. it is an accepted convention in science fiction that spaceships make noises, which helps create excitement in battle scenes, but it is a scientific fact that no sound travels through the vacuum that is space.
Write a narrative profile for conventional target audience of action adventure films • name • age • occupation • hobbies/interest • other media texts consumed e.g. music/TV/internet • how often and in what format they watch action adventure films
What is the appeal of action adventure films for this audience? • Remember Uses and Gratifications Theory? • As we revise this, make a note of which could be reasons that the target audience watch Action Adventure films.
Uses & Gratifications Theorists Blumler & Katz (1974) came up with 4 main uses we have for consuming the media: • Diversion • Personal relationships • Personal identity • Surveillance
U & G- Diversion • Escaping from problems • Relaxing • Filling time • Emotional release
U & G- Personal Relationships • Social empathy • Finding a basis for conversation • Helping us to connect with family, friends and society
U & G – Personal Identity • Finding reinforcement for personal values • Finding models of behaviour • Gaining an insight into yourself
U & G- Surveillance • Finding out about events in society and the world • Seeking advice on matters of opinion and decision choices • Satisfying curiosity and general interest • Education
Do you agree? • Read the following statements • Place yourself on the value line, depending to what extent you agree or disagree with the statement • Be ready to justify for position
Narratives of Action Adventure films are boring as they are formulaic.
Action Adventure films typify ‘mass-produced’ entertainment and have no lasting value or worth.
Action Adventure films are too often simply part of an industry franchise; an attempt to promote video games and other merchandise.
Action Adventure films are simply dumb films for dumb people.