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Fundamentals of Information Architecture and Usability Engineering. Introductory Lecture david.rashty@gmail.com. Issues covered. Introduction to Information Architecture and Usability Metrics for Usability evaluation and ROI Defining users and tasks
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Fundamentals of Information Architectureand Usability Engineering Introductory Lecture david.rashty@gmail.com
Issues covered • Introduction to Information Architecture and Usability • Metrics for Usability evaluation and ROI • Defining users and tasks • Information Clustering, Labeling and Taxonomies • Usability testing methods • Heuristic Evaluation & Usability Labs • Information Architecture lifecycle • Research in the area of CHI and IA • Bibliography for further study
Computer Human Interface Domain User Centered Design (UCD) – (new term) InformationArchitecture (IA) Usability Testing and Evaluation Design and Implementation Computer Human Interface (UI/CHI)
Computer Human Interface - Terms • MMI (Man Machine Interface) • GUI (Graphical User Interface) • CHI (Computer Human Interface) • CHI (Computer Human Interaction) • UCD (User Centered Design) • IA – Information Architecture • PUI – Perceptual User Interface
Harvard Mark I, 1945 • Harvard Mark I • Picture from http://www.maxmon.com/1939ad.htm • 18 meters, 5 tons
1961 • Stretch • http://www.brouhaha.com/~eric/retrocomputing/ibm/stretch/
Today (1) Wap / XHTML Windows Web Palm
Today (2) Wearable Technology 3D Visual Interfaces
Perceptual User Interface • Multimedia- Use of audio, video, sound (one way only) • Multimodal- Communication is done in all senses • Perceptive- Computer Interface recognize Human emotions and language
Evolution of CHI • 50s - Interface at the hardware level for engineers - switch panels • 60-70s - Interface at the programming level - COBOL, FORTRAN • 70-90s - Interface at the terminal level - command languages • 80s - Interface at the interaction dialogue level - GUIs, multimedia • 90s - Interface at the work setting - networked systems, groupware • 00s - Interface becomes pervasive • RF tags, Bluetooth technology, mobile devices, consumer electronics, interactive screens, embedded technology
Trends in CHI • B & W / Monochrome -> Color • Two Dimensions -> 3D • Textual Interface -> Visual Interface • Single Input -> Multi Perceptual Interface • Machine Language -> Natural Language • Single Screen -> Multi Screen • Big -> Small
Culture Diff 1 News News
Culture Diff 2 Shopping Shopping
Culture Diff 3 Siemens China
Culture Diff 4 Siemens Germany
Culture Diff 5 Siemens Canada
Culture Diff 6 Siemens Saudia Arabia
This is hard to read. In fact, many people have gone stone blind from reading horrible pages on Web sites. You could be next! Well, that's a bit of an exaggeration. Please, please, never do this. This is easier to read. The colors may not be very pretty, but they sure are easier to read than the example above. Also avoid colors that look ugly together. Color Problems !
AI Definition • Information Architecture is the process of organizing and presenting information in an intuitive and clear manner. • Richard Saul Wurman – “The building of information structures that allow others to understand” • When architects design a house they need to: • Learn about the client’s wishes; • Organize those wishes into a coherent pattern; • Design a house that will meet the occupants’ needs.
CHI Definitions • Computer Human interaction(CHI) is: “concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them” (ACM SIGCHI, 1992, p.6) • Usability is “That quality of a system that makes it easy to learn, easy to use and encourages the user to regard the system as a positive help in getting the job done. User A person who uses a system to perform a business function” “The ease with which a user can learn to operate, prepare inputs for, and interpret outputs of a system or component.
Usability metrics • Cost of finding(time, clicks, frustration, precision). • Cost of not finding(success, recall, frustration, alternatives). • Cost of development(time, budget, staff, frustration). • Value of learning(related products, services, projects, people).
User experience goals • Satisfying - rewarding • Fun - support creativity • Enjoyable - emotionally fulfilling • Entertaining …and more • Helpful • Motivating • Aesthetically pleasing • Motivating