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New Influences: Emotions and Consumer B ehavior. MAR 3503 April 5, 2012. What are emotions?.
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New Influences: Emotions and Consumer Behavior MAR 3503 April 5, 2012
What are emotions? • “Episodic, relatively short-term, biologically-based patterns of perception, experience, physiology, action, and communication that occur in response to specific physical and social challenges and opportunities” • I.e., feelings that prepare a person for action Keltner & Gross, 1999
Emotions are… • Brief • On the order of a few seconds (facial expressions) to a few minutes (emotional experiences) • Specific • They are directed at particular events, people, products • Goal-oriented • They are motivation to achieve certain objectives • Social • We usually only express emotions when others are around
Components of emotions • Example: Happiness • Cognitive response: to an event is seen as highly conducive to reaching an important goal or satisfying a need • Vocal expression: Increases in pitch level, range, and variability as well as vocal intensity • Physiological response: Heart beats faster, warmer skin temperature
Some basic emotions • Paul Ekman posited six universal emotions • Happiness • Sadness • Anger • Disgust • Fear • Surprise • These emotional states are irreducible • Many kinds of sadness, happiness, etc, but nothing above or broader than them
What do emotions do? • Feelings-as-information • People rely on their emotional reactions to objects/events/people/etc when they make judgments • Feelings exist to tell you what to do (goal-oriented) • They work so well, we follow them even when they’re irrelevant
A study • Imagine a researcher calls you up on a spring day: • He wants to know how satisfied you are with your life • It’s either the first sunny, beautiful day that spring, or it’s a cold, rainy day • He either first asks you about the weather, or he just launches into the questions • How happy are you with your life?
A study Schwarz & Clore, 1983
Happiness • Signals that a situation is good or benign • Goal is to keep it up!
Happiness is good, right? • Happiness signals that things are okay • Without a need to try to fix things, you’re free to look at the big picture • Happiness makes people more creative • Happy people take higher level construals of events, products Isen et al., 1987; Labroo & Patrick, 2009
But… • Happiness can lead us to think very superficially, too • We saw in talking about the ELM that happy people are more likely to rely on peripheral cues • They are also more likely to rely on heuristics instead of careful thought • Happy people are more likely to use stereotypes to judge people
Sadness • Stems from loss and helplessness • Makes you want to change your circumstances to feel better
Sadness is reverse happiness • Sadness has the opposite effects of happiness: • People focus on details and uniquenesses of products, people • They are less susceptible to weak persuasive arguments • They construe things at a lower, more concrete level • They are less creative
Sadness and economics • Ps could choose between money or a prize • Half were given the prize and could sell it back; the other half were asked whether they would prefer the item or some amount of cash Lerner, Small, & Loewenstein, 2004
Retail therapy • People sometimes shop to relieve sadness • It’s distracting, new things are pleasurable, etc • We just saw that sadness increases people’s WTP—they set a higher buying price for products • This is consistent with compulsive shoppers • They are more likely to be depressed, feel extreme negative moods before shopping than normal shoppers • Their moods are more likely to change from negative to positive as they shop • They seem to use shopping to manage undesirable feelings
Anger • Defined by sense of certainty (who/what caused injustice or harm) and control (that you can resolve it)
Certainty and risk • Angry people are more certain, and this makes them: • More risk seeking • More optimistic • They recognize that bad thing will happen, just that they will prevail over them • Think more superficially • Seek people/companies to blame for wrongs
Angry customers • You don’t want your customers to get angry • Not only do they not return to your company, they often try to get revenge • Negative WOM especially • Anger and blame cycle on each other, so one bad experience can escalate in a customer’s mind • Time is of the essence when customers are wronged • Apologies and compensation should happen as quickly as possible, to reduce blame to the company
Disgust • “A revulsion at the prospect of (oral) incorporation of an offensive substance” • Reaction to disgusting thing is to get rid of them, push them away • Usually related to animal products/byproducts
Disgust and economics • Ps could choose between money or a prize • Half were given the prize and could sell it back; the other half were asked whether they would prefer the item or some amount of cash Lerner, Small, & Loewenstein, 2004
Disgust and contamination • People believe that certain properties can be transferred between objects/people/etc • People don’t want to wear a washed sweater worn by someone they don’t like • People are afraid to touch AIDS patients, even though they know nonrisky contact is perfectly safe • People don’t want to drink OJ that a sterilized cockroach was dipped in
Fear • Arises from uncertainty and a feeling of a lack of personal control over a situation • Prompts a goal to flee
Fear = bad? • If fear is unpleasant, why do people enjoy horror movies? Or roller coasters? • People can experience two emotions at once • Controlled fear can be exciting/pleasant • Fear can be preparatory or instrumental • People who have avoidance goals are more likely to prefer fear evoking situations
Fear appeals • Fear appeals are effective, but not as strongly as they could be • How can we make them work better? • Threat and efficacy are two main components of fear appeals • What is the bad thing? How can we fix it? • Three responses: • Low threat: ignore it • High threat, low efficacy: deal with the fear • High threat, high efficacy: deal with the threat
Surprise • A (sometimes pleasant, sometimes neutral) feeling of uncertainty
Surprise and word of mouth • Surprised customers are more likely to spread word of mouth • Surprises are attention-grabbing • Surprise leads people to try to make sense of what happened, which prompts people to talk with others for help • Surprise amplifies preceding/subsequent emotions, so a positive experience will seem better, and a negative one worse
Summary • Emotions are useful guides to experience • There are several basic emotions: happiness, sadness, anger, disgust, fear, surprise • The physical aspect to emotions is important • The characteristics of each emotion lead to predictable effects on thought and behavior • Next time: Nonconscious processes and neurogimaging