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An interactive capacity building experience – an approach with serious games. Chengzi Chew, DHI Gareth James Lloyd, UNEP-DHI. 31 May 2013. Content. Introduction to Aqua Republica Games in capacity development and water management Aqua Republica design and applications
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An interactive capacity building experience – an approach with serious games Chengzi Chew, DHI Gareth James Lloyd, UNEP-DHI 31 May 2013
Content • Introduction to Aqua Republica • Games in capacity development and water management • Aqua Republica design and applications • Potential and promotion of games • Future developments
Purpose of 5th Symposium Introduction to Aqua Republica • DHI and UNEP-DHI Center project • Aims to promote sustainable water resources management by sharing knowledge to: • Raiseawareness • Buildcapacity • Integratingnumerical model, real data and real life scenarios www.aquarepublica.com
Purpose of 5th Symposium Games in Capacity Development and Water Management • Serious game is a category of games that is designed for a specific purpose other than for entertainment • They are capable of: • Solving complex problems collaboratively • Achieving predictive modelling and real time visualization • Increasing 120% more self learning and 109% more retention of knowledge, compared to traditional methods* • Providing a flexible and scalable learning environment • Improving ROI from processes and resources Examples of organisations thatusesserious games *Source: ADL Research & Evaluation Team
Purpose of 5th Symposium Games in Capacity Development and Water Management • In Aqua Republica, wetry to • Raiseawareness of variouswaterissues • Promote problem solving in waterissues • Disseminatebestpractises in solvingwaterissues (thusbuildingcapacity)
Purpose of 5th Symposium Aqua Republica design and applications Typical game design (e.g. Monopoly): Welldefinedarea (the game board) Set of rules (buyproperty, pay rent, chance cards, go to jail) Struggles (be the player with the most valuablepropertycards) Note: set of rules and strugglesareonly valid in-game Source: www.freeweb.com
Purpose of 5th Symposium Aqua Republica design and applications Aqua Republica design: Welldefinedarea (a watercatchment) Set of rules (Food, energy, waterconnectivity) Struggles (build a prosperouscatchmentwhilemanagingdemandconflicts) Note: set of rules and strugglesareonly valid in-game but canbeappliedoutside the game
Purpose of 5th Symposium Aqua Republica design and applications
Purpose of 5th Symposium Potential and promotion of games Games are new interactive tools for teaching, using more games to teach will drive more game developments and will improve game design. ?? Digital game Analog game Source: youtube.com
Purpose of 5th Symposium Potential and promotion of Aqua Republica • Readilyavailable • Ease of use (sign up, login, play) • Modular componentsfor customisation which allows • Changes in numerical model or water data • Changes in landscape of the game • Changes in languagesand scenarios within the game • Changes in learning goals
Purpose of 5th Symposium Potential and promotion of Aqua Republica Aqua Republica demo in West Africa 2013
Purpose of 5th Symposium Potential and promotion of Aqua Republica UNEP-DHI Eco Challenge in Thailand 2013
Purpose of 5th Symposium Future developments • More complex processes • More cirriculum and associated training materials • More platforms (e.g. mobile) Source: www.asymco.com
Purpose of 5th Symposium Future developments of Aqua Republica
Purpose of 5th Symposium Thankyouforyourattention. For more info, visit www.aquarepublica.com Aqua Republica Video Contact details