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CCT 333: Imagining the Audience in a Wired World

CCT 333: Imagining the Audience in a Wired World. Class 1: Introduction. Imagining the Audience in a Wired World. What does this even mean? Imagining? Audience? Wired World?. A bit about us…. Michael Jones Elizabeth Littlejohn Access and availability. Course Syllabus. Lectures/Labs

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CCT 333: Imagining the Audience in a Wired World

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  1. CCT 333: Imagining the Audience in a Wired World Class 1: Introduction

  2. Imagining the Audience in a Wired World • What does this even mean? • Imagining? • Audience? • Wired World?

  3. A bit about us… • Michael Jones • Elizabeth Littlejohn • Access and availability

  4. Course Syllabus • Lectures/Labs • Text • Readings • Plagiarism • Medical notes • Accessibility

  5. Wiki • http://cct333-w11.wikispaces.com • Not SLATE (why?) • Brief intro/tour • Previous year wikis also available – handy to review work of others

  6. Personal Inspiration Narrative (15%) • Turkle’s Falling for Science – a collection of stories of technological objects and the inspirations people have received through their use • “This is a book about science, technology and love.” • 3 pages (double spaced) in similar style – what technologies have inspired you? Created awe? Intense attachments? • Jan. 31 – so give early thought to this

  7. Tips • What makes a good story? What doesn’t? • Effective personal stories are not just about you – they speak to something more universal • Effective personal stories are still well-written and concise – babbling on about irrelevant details just gets boring

  8. Gamestorming (10%) • http://www.gogamestorm.com/ - examples of using games and play to stoke design thinking • A bit of history… • Approximately 7 will be done in lecture, 5 count • You must be in class to submit - no late submissions

  9. Case Studies/Design Activities(20%) • Articles and examples highlighted in labs (starting today) • Questions to consider posted – small reflection due a week from discussion date • Some labs will involve in-lab work/design activities in preset groups • Ongoing – last case Mar. 14, last due date Mar. 21

  10. Tips • Can miss one case – but do them regularly (it’s easily forgotten and hurts you badly if done) • Answers on your personal wiki personal page (assistance for setup will be available in lab) • No need to create new personal wikis for every class – you can organize yours to represent your work in a clear fashion

  11. Final Project (25%) • Technology design projectbased on sustainable development and design for underserved populations (why?) • Groups of 3-4 ideal • Design proposal (Feb 28 in lab) • Design of technology and its presentation/documentation (final – Mar. 21 in lab)

  12. Tips • Look at last year’s wiki (don’t look at previous years’ examples – different assignment) • No magic bullet solutions - research is important • Try to be inspired from existing efforts – but not replicate it blindly • Some topics are just kind of overdone – be careful about them, since you’ll be favorably (or unfavorably) compared

  13. Test (25%) • March 28 in class • Mix of MC, short answers • More about application than regurgitation • More near the end on structure

  14. PACT • People • Activities • Context • Technologies • Holistic, interdependent relations among these factors

  15. Technology in Human Context • People are well versed in particular skill sets - whether they’re trained to be or not • Machines do some things extraordinarily well - and require a lot of effort to mimic human skills even partially • Design should speak to strengths of both - esp. when electronic technologies are embedded in physical spaces

  16. Next week… • More on PACT and general user experience design questions • Tonight – first labs – wiki setup, into to first case study

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