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Traditional Classroom Practices

The Design of Learning Environments BY: Rachel Rose Ulgado University of California, Irvine Anthropology, Informatics Mentors Professor Gillian Hayes Meg Cramer Martin Hommer. Traditional Classroom Practices.

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Traditional Classroom Practices

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  1. The Design of Learning EnvironmentsBY: Rachel Rose UlgadoUniversity of California, IrvineAnthropology, InformaticsMentorsProfessor Gillian HayesMeg CramerMartin Hommer

  2. Traditional Classroom Practices • Many elementary school classrooms make use of reflection as a means of reinforcing student learning • “Think, Pair, Share” • This is used frequently in the elementary school classroom setting

  3. Classroom Setups

  4. Current classroom technology

  5. Research questions • In what ways can newer, upcoming technologies be integrated into the classroom? • How can teachers use technology to teach their students more effectively and efficiently? • Specifically, we are interested in how technology can be used for capturing student thinking as well as reflection.

  6. Preliminary Work (before I started SURF-IT) • Interviewing teachers, asking questions about classroom routine, protocol, and current uses of technology. • Observing teaching in classrooms • Workshop #1: Brainstorming and storyboarding activities; collecting data about teacher-parent communication and student reflection

  7. Recent work • Workshop #2: Teacher acting activity • Goal: to observe how elementary school teachers visualize interaction between students and the tablet device. • Workshop #3: User-Interface guidelines • Goal: to come up with a set of design guidelines for our application. • Workshop #4: Access • Goal: to determine what types of access students, teachers, and parents need to student work.

  8. Workshop Setups

  9. Recent work (continued) • Looking at academic articles on related research and work. • Putting together an annotated bibliography. • Transcribing and coding observation notes and interviews • Helping with user interface design of the tablet

  10. User interface & System design • Google App Engine & Android • A web interface for creating prompts and pushing them to student devices • Students can log in and then create a composition to complete the prompt • The main interface will be like a canvas, with the added feature of having drag-able components

  11. The student’s composition A composition is made up of several types of movable elements/components: • Video Recordings • Audio Recordings • Photographs • Comments/Annotations • Sketches

  12. Design Guidelines • The workshops helped us come up with a set of design guidelines to explain what the application should support. • Help capture student thinking, and make captured student thinking available to others through sharing • Provide a means for students to have meaningful arrangement & concept mapping • Structuring group formation • Provide a way for students to access past work (and storage for that purpose)

  13. Where we are now • Concept Validation • One-on-one concept validation sessions with elementary school teachers to determine the usability of the application based on our design guidelines • Checking to see how teachers might find the application to be a valuable tool for structuring lessons and how they could use it for engaging students in reflection

  14. Personal Reflection My research experience here has taught me: • How mobile devices such as tablets can be used for improving teacher instruction and student learning My overall experience at SURF-IT has taught me: • How to prioritize the multiple tasks assigned to me • What it’s like to work within a graduate school setting • How I might apply the skills I’ve gathered in future work

  15. The end  Any questions?

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