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Object Invariants in Dynamic Contexts. K.R.M. Leino and P. Muller 15-819: Objects and Aspects Presented by Jonathan Aldrich. Outline. Problem Modular enforcement of invariants Separate reasoning with callbacks and inheritance Solution Class invariants Partial packing and unpacking
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Object Invariantsin Dynamic Contexts K.R.M. Leino and P. Muller 15-819: Objects and Aspects Presented by Jonathan Aldrich
Outline • Problem • Modular enforcement of invariants • Separate reasoning with callbacks and inheritance • Solution • Class invariants • Partial packing and unpacking • “Ownership” relation • Discussion
Callbacks and Invariants class T { int a, b ; invariant 0 <= a < b public T( ) { a := 0 ; b := 3 ; } public void m(. . .) { int k := 100/(b - a) ; a := a +3 ; P(. . .) ; b := (k + 4) . b ; } } • What if P calls m? • Soundness: Must ensure it doesn’t, or that the invariant is not assumed by m
Inheritance and Invariants class Derived extends Base { int a, b ; invariant 0 <= a < b public void m(. . .) { int k := 100/(b - a) ; super.m(. . .) ; a := a +3 ; P(. . .) ; b := (k + 4) . b ; } } • What about the invariants of Base? • Modularity: would like to assume that super call ensures them • Need notion entering and leaving a class scope
Class Invariants class C extends B { int w ; invariant w < 100 ; . . . } class B extends A { int z ; invariant y < z ; . . . } class A extends object { int x, y ; invariant x < y ; . . . } • inv = A • Invariant A must hold • B and C may or may not hold
Class Invariants class C extends B { int w ; invariant w < 100 ; . . . } class B extends A { int z ; invariant y < z ; . . . } class A extends object { int x, y ; invariant x < y ; . . . } o.z = y+1; pack o as B; pack o as C; continue…
Class Invariants class C extends B { int w ; invariant w < 100 ; . . . } class B extends A { int z ; invariant y < z ; . . . } class A extends object { int x, y ; invariant x < y ; . . . } o.z = y+1; pack o as B; pack o as C; continue…
Class Invariants class C extends B { int w ; invariant w < 100 ; . . . } class B extends A { int z ; invariant y < z ; . . . } class A extends object { int x, y ; invariant x < y ; . . . } o.z = y+1; pack o as B; pack o as C; continue…
Class Invariants class C extends B { int w ; invariant w < 100 ; . . . } class B extends A { int z ; invariant y < z ; . . . } class A extends object { int x, y ; invariant x < y ; . . . } o.z = y+1; pack o as B; pack o as C; continue…
Inheritance and Invariants class Derived extends Base { int a, b ; invariant 0 <= a < b public void m(. . .) { unpackthis from Derived int k := 100/(b - a) ; super.m(. . .) ; // unpacks and re-packs Base a := a +3 ; P(. . .) ; b := (k + 4) . b ; packthis as Derived } } • Incremental unpacking and re-packing supports modular verification
Callbacks and Invariants class T { int a, b ; invariant 0 <= a < b public T( ) { a := 0 ; b := 3 ; } public void m(. . .) requiresthis . inv = T { unpackthis from T ; int k := 100/(b - a) ; a := a +3 ; P(. . .) ; b := (k + 4) . b ; packthis as T ; } } • What if P calls m? • It must first restore the invariant and pack this as T, because m’s precondition assumes that T is packed
Invariants and Sub-objects class BTree { int i ; BTree left, right ; invariant (left != null) left.i < i (right != null) right.i ≥ i ; } • How to ensure invariant modularly? • What if someone modifies left.i without going through the current object?
Ownership, Boogie Style • p is owned by o at T • p.owner = [o,T] • p is committed • p.committed • All invariants hold for committed objects • p.committed p.inv = type(p) • Object is committed when owner is packed • p.owner = [o,T] (p.committed o.inv ≤ T)
Invariants and Sub-objects class BTree { inti ; rep BTree left, right ; invariant left.owner = [this, BTree] ; invariant right.owner = [this, BTree] ; invariant(left != null) left.i < i (right != null) right.i ≥ i ; } • Invariant can rely on owned objects • unpack this, invariants hold for children • children can’t be unpacked (and thus can’t have broken invariants) unless owner is first unpacked
Ownership Transfer transferable class Possession {. . .} class Person { rep Possession possn ; void donateTo(Person p) requires ¬committed È inv = Person ; requires possn = nullÈ Ètype(possn) = Possession ; requires p = null È p = this È ¬p.committed È p.inv = Person ; modifies possn, p.possn ; { unpack this from Person ; unpack p from Person ; unpack possn from Possession ; transfer possn to [p, Person] ; pack possn as Possession ; p.possn := possn ; pack p as Person ; possn := null ; pack this as Person ; } . . . }
Ownership in Boogie Allows external aliases (but can’t mutate through them) Supports ownership transfer Heavyweight: must track precisely Classical Ownership External aliases No ownership transfer Lightweight: can track with types Is “ownership” really Ownership? I find this all a bit misleading… probably better to use a different term
explain visibility rules • field update rules
Discussion • Practicality • Requires very careful tracking of containing object state • Forbids iterators, etc. • Strong conditions for transfer • Lessons for informal reasoning? • Applicability to aspects?