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The Chain Game Project. Overview. Current Milestone Schedule Player Abilities Chain Ability for Vertical Slice Design Progress Art Progress Programming Progress What’s next?. Current Milestone Schedule. Design 1/24 - Player Abilities Submitted 1/26 - Player Abilities Finalized
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Overview • Current Milestone Schedule • Player Abilities • Chain Ability for Vertical Slice • Design Progress • Art Progress • Programming Progress • What’s next?
Current Milestone Schedule • Design • 1/24 - Player Abilities Submitted • 1/26 - Player Abilities Finalized • 1/27 - Personality Profile Meeting • 1/28 - Personality Profiles and Player Rip-O-Matic • 1/28 - Filter All Abilities Through Tone • 1/29 - Blue Box Asset List • 2/2 - Level Progression • 2/2 - Create Designs for Environment Puzzles
Current Milestone Schedule • Design • 2/3 - Play Test Current Build • 2/4 - Blue Box Sound Asset List • 2/4 - Outline Finished For Development Plan • Art • 1/30 - Blue Box 1 Environment Modeled and Textured • 1/30 - Player Characters Modeled and Textured • 2/4 - List of Secondary Characters Narrowed Down
Current Milestone Schedule • Animation • 1/27 - Chain Prototype in Engine • 2/2 - Basic Movements Animated • 2/2 - Jump Animated • Programming • 1/25 - PhysX GSA Loading • 1/27 - Chain Prototype in Engine • 1/27 - Character Loading
Current Milestone Schedule • Programming • 1/27 - Character Movement • 1/27 - PhysX Integration • 2/1 - Character Jumping • 2/4 - Chain Integration
Player Abilities • Filtered platforming and chain abilities through our tone. • Example Abilities: • Punt Kick • Dart Throw • Hammer Swing • Fire Rocket • Garrote
Chain Ability for Vertical Slice • Needed to be both morbid and humorous • Good representation for the Vertical Slice • Possible Choices: • Skeleton Whip • Body Sled • Punt Kick • Over the Head Hammer • Ceiling/Wall Anchor • Final Decision: • Punt Kick
Design Progress • Personality Profiles • “Melvin” • “The Bitch”
“Melvin” • Largely Underappreciated • Tries to succeed, but ultimately fails • Passive, Timid • Self Critical and Under Confident • Bottles his frustrations • Snaps when his breaking point is reached
“Melvin” • Relationship with “The Bitch” • Exercise in Patience • Always Being Undermined and Ridiculed • Relationship with Secondary Characters • Subject of Ridicule and Mockery • Persecuted at Every Turn • Relationship with Environment • Feels Like Home • Sense of Pride
“The Bitch” • Spoiled • Type A Personality • Impatient • Distinct Lack of Enthusiasm or Interest
“The Bitch” • Relationship with “Melvin” • Needed for Survival, but Nothing More • Realizes his Circumstance and Exploits It • Relationship with Secondary Characters • Treats Them Little Better Than “Melvin” • Mildly Respects Those in Power • Relationship with Environment • Disinterested • Mocks the Run Down State of the Afterlife
Art Progress • Characters Modeled • “Melvin” • “The Bitch”
Art Progress • Environment Modeled
Animation Progress • Running • Walking • Stop
Programming Progress • Character Loading • Character Controls • Character Movement • PhysX Nif Loader
What’s Next? • Design • Blue Box Asset List • Level Progression • Create Designs for Environment Puzzles • Sound Asset List • Development Plan Outline • Art • Texture Environment • Texture Player Characters • Secondary Characters Narrowed Down
What’s Next? • Animation • Jumping Animation • Programming • Load Chain Procedurally in Engine • Character Jumping • Chain Integration