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Pattern Group A – Ubiquitous Computing Genres

Pattern Group A – Ubiquitous Computing Genres. Enhanced Emergency Response (A6). Personal Memory Aids (A7). Guides for Exploration and Navigation (A5). Smart Homes (A8). Core Patterns. Personal Ubiquitous Computing (A2). Upfront Value Proposition (A1). Ubiquitous Computing

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Pattern Group A – Ubiquitous Computing Genres

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  1. Pattern Group A – Ubiquitous Computing Genres Enhanced Emergency Response (A6) Personal Memory Aids (A7) Guides for Exploration and Navigation (A5) Smart Homes (A8) Core Patterns Personal Ubiquitous Computing (A2) Upfront Value Proposition (A1) Ubiquitous Computing for Groups (A3) Ubiquitous Computing for Places (A4) Enabling Mobile Commerce (A12) Enriching Educational Experiences (A9) Streamlining Business Operations (A11) Augmented Reality Games (A10)

  2. Pattern Group B – Physical-Virtual Spaces Topical Information (B2) Active Map (B1) User-Created Content (B4) Find a Place (B5) Find a Friend (B6) Successful Experience Capture (B3) Notifier (B7)

  3. Pattern Group C – Developing Successful Privacy Physical Privacy Zones (C8) Partial Identification (C7) Keeping Personal Data On Personal Devices (C15) Limited Data Retention (C12) Designing and Building Patterns Privacy Sensitive Architecture (C6) Core Patterns Fair Information Practices (C1) Respecting Social Organizations (C2) Building Trust and Credibility (C3) Reasonable Levels of Control (C4) Appropriate Privacy Feedback (C5) Notification on Access of Personal Data (C13) Blur Personal Data (C9) Invisible Mode (C11) Privacy Mirrors (C14) Limited Access to Personal Data (C10)

  4. Pattern Group D – Designing Fluid Interactions Follow-me Displays (D10) Pick and Drop (D11) Core Patterns Scale of Interaction (D1) Context Sensitive I/O (D6) Sensemaking of Services and Devices (D2) Streamlining Repetitive Tasks (D3) Active Teaching (D7) Keeping Users in Control (D4) Resolving Ambiguity (D8) Serendipity in Exploration (D5) Ambient Displays (D9)

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