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Chapter 7. Runtime Environments. Support of Execution. Activation Tree Control Stack Scope Binding of Names Data object (values in storage) Environment (functions that map to stg) State (funct that maps a stg location to the value held there). Storage Allocation Strategies. Static
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Chapter 7 Runtime Environments
Support of Execution Activation Tree Control Stack Scope Binding of Names Data object (values in storage) Environment (functions that map to stg) State (funct that maps a stg location to the value held there)
Storage Allocation Strategies Static Names are bound to storage at compile time Dynamic names are bound to storage at run time
Comments Related to Static • C, C++, Pascal, Algol, Ada • Data does not exist after the function finishes.
Storage Organization CODE STATIC DATA STACK \/ /\ HEAP
Stack Allocate activation record Locals get new storage Enters information into its fields
Activation Record (Stack Frames) Returned value Actual parameters Optional control link Optional access link Saved machine status Local data Temporary data
Calling Sequence Caller evaluates arguments Caller stores return address in callee’s activation record Caller stores stack top Callee saves register values and status information for caller
Return Sequence Callee restores state of machine Callee places return value next to the activation record of the caller Restores top of stack pointer Caller copies return value
Variable Length Data Arrays Stored after the activation record The activation record does not have to allocate space for the array
Comments Related to DynamicLISP, Smalltalk • When static doesn’t work • If data is referenced from an activation record after the function finishes. • In static memory allocation, this is referred to as a dangling reference • Demonstrated by the following program • 2nd example may be a desirable situation demonstrating inadequacy of stack based environments.
Heap vs Stack Allocation Stack allocation cannot be used if Local names must be retained after activation ends Activation outlives caller
Dangling Reference int *dangle(); main(){ int *p; p = dangle(); printf("p = %d\n",*p); sub(); printf("p = %d\n",*p); } int *dangle(){ int i = 23; return &i; } sub(){ int i,j,k; }
Dangling Reference caused by local function typedef int (* proc) (void); /*ptr to proc, proc defined */ proc g(int x) /* g of type proc */ { int f(void) /* local function*/ { return x; } return f; } /* returns f to c */ main() { proc c; c = g(2); printf(“%d\n”,c()); /* should print 2 */ }
Heap Management Strategies free list first fit best fit worst fit
Garbage Collection records not reachable reclaim to allow reuse performed by runtime system (support programs linked with the compiled code)
Record Types alive – will be used in the future not alive – will not be used in the future reachable – able to be accessed via programs
Types of Algorithms Mark-And-Sweep Collection Reference Counts Copying Collection Generational Collection Incremental Collection
Mark-And-Sweep Collection Program variables and heap records form a directed graph Roots are the variables node n is reachable if r -> … -> n Depth first search marks reachable nodes Any node not marked is garbage
Cost of Garbage Collection Depth first search takes time proportional to the number of reachable nodes Sweep phase takes time proportional to the size of the heap
Maintaining Free Space Create a list of free space Search for a space of size N might be long Maintain several free lists of differing sizes External fragmentation a problem Internal fragmentation can also be a problem
Reference Counts Count the number of pointers pointing to each record Store the reference count with each record If p addresses an alternate record, decrement the old and increment the new If count reaches 0, free record
When to Decrement Instead of decrementing the counts a record references when the record is placed on the free list, it is better to do this when the record is removed from the free list.
Why Breaks the recursive decrementing work into shorter pieces Compiler emits code to check whether the count has reached 0, but the recursive decrementing will be done only in one place, in the allocator
Problems with Reference Count Cycles of garbage cannot be reclaimed Incrementing the reference counts is very expensive
Solutions-Cycles, Expensive Require the programmer to break the cycle Combine reference counting with mark-sweep No solution for it being expensive Problems outweigh advantages, thus rarely used
Copying Collection Reachable part is a directed graph with records as nodes, pointers as edges, and variables as roots Copy the graph from “from-space” to “to-space” Delete all “from-space”qq
Access to Nonlocal Names Lexical scope without nested procedures Allows nonlocals to be found via static addresses Uses physical layout All storage locations known at compile time Functions can be passed as parameters
Lexical Scope Example main { /* main */ A.R. main p(); … } /* main */ A.R. p p{ control link main int n; no access link n = 1; … r(2); A.R. r fun q{ /* inside of p */ contol link p n = 5; /*n non-local non-global*/ access link p } … fun r(int n){ /* inside of p */ A.R. q q(); control link r }/* r */ access link p } …
Access Chaining Example main{ A.R. main p(); … fun p{ A.R. p int x; ctl link main, acc main q(); A.R. q fun q{ ctl link p, acc link p r(); A.R. r fun r{ /* fun r */ ctl link q, acc link q x = 2; A.R. p if ... then p(); ctl link r, acc link main } /* fun r */ A.R. q } /* fun q */ ctl link p, acc link p } /* fun p */ A.R. r } /* fun main */ ctl link q, acc link q
Passing Function Example main{ A.R. main q(); … fun p (fun a) { A.R. q a(); ctl link main, acc main } /* end p */ A.R. p fun q { ctl link q, acc main int x; A.R. a x = 2; ctl link p, acc q p(r); fun r{ printf( x ); } /* end r */ } /* end q */ } /* end main */
Dynamic Scopelisp, apl, snobol, spitbol, scheme main(){ float r; r := .25; show; small; show; small; fun show{ printf(r); } fun small{ fun r; r := 0.125; show; } } What is printed?
Parameter Passing Call by value Call by reference (address) Call by copy restore Call by name
Call by Value Only the value is passed Storage is in the A.R. of called function Caller evaluates and places the value in callee A.R. Operations do not effect original value
Call by Reference Caller passes pointer to callee if a+b is passed, the address of a temporary is used Consider swap(i,a[i]) Does indeed swap Addresses are bound at time of call
Call by Copy-Restore Value of argument is given to callee Upon completion value is copied back to caller swap(i, a[i]) works correctly
Copy-Restore/Reference Example int a = 1; main() { unsafe(a); print(a); } fun unsafe( int x) { x = 2; a = 0; }
Copy-Restore/Reference ExampleNested Functions main() { int a = 1; unsafe(a); print(a); fun unsafe( int x) { x = 2; a = 0; } }
Call by Name A macro Body of the function replaces the call Local values are protected swap(i, a[i]) does not work since i will have changed value
Call by Name Example #include <stdio.h> int temp; #define swap(x,y) { temp = x, x = y, y = temp; } main(){ int i; int a[5] ={1,2,3,4,5}; for(i = 0; i < 5; i++) printf("a[%d]=%d ",i,a[i]); i = 3; swap(i,a[i]); for(i = 0; i < 5; i++ ) printf("a[%d]=%d ",i,a[i]); } Prints a[0]=1 a[1]=2 a[2]=3 a[3]=4 a[4]=3
Dynamic Memory Object Oriented langagues • Memory is a cross between a traditional record structures and an activation record • Instance variables are fields of the record (data members) • Structure differs from a traditional record in how methods and inherited features are accessed
How to implement objects? • Copy all the inherited features and methods directly into the record structure • Wasteful of space • Keep a complete description of the class structure in memory. Inheritance maintained by superclass pointers. • All method pointers kept as fields in the class structure. (an inheritance graph)