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A Soar’s Eye View of ACT-R

A Soar’s Eye View of ACT-R. John Laird 24 th Soar Workshop June 11, 2004. Soar / ACT-R Comparison. What changes relative to ACT-R would significantly alter Soar? Not just extensions (activation, RL, EpMem) but fundamental changes.

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A Soar’s Eye View of ACT-R

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  1. A Soar’s Eye View of ACT-R John Laird 24th Soar Workshop June 11, 2004

  2. Soar / ACT-R Comparison • What changes relative to ACT-R would significantly alter Soar? • Not just extensions (activation, RL, EpMem) but fundamental changes. • What changes relative to Soar would significantly alter ACT-R? Soar Soar Soar ACT-R ACT-R ACT-R

  3. Obvious Similarities Soar 9 ACT-R 5 Input/Output Buffers & Async. Buffers & Async. Short-term memories Graph Structure Chunks in buffers Activation Base Activation Long-term memories Production Rules Production Rules Episodes Declarative Memory Rule Utilities Chunk Associations Sequential control Operator Production Goal Structures State stack Goal & Declarative Memory Learning Chunking Production Composition Reinforcement Utility Learning Episodes Chunks -> Decl. Memory Goal & Chunk Association Base Activation

  4. Soar Unbounded graph structure Multi-valued attributes: sets Decision on ^operator of state I-support and o-support Explicitly represent state Short-term identifiers Generated each time retrieved Values can be long-term symbols ACT-R Chunks (flat structures) in buffers One chunk/buffer Chunk types with fixed slots Goal, Declarative Memory, Perception All persistent until replaced/modified Long-term identifiers for each chunk Provides hierarchical structure state state visualization goal declarative memory #3 perception #45 #45 red #3 ‘x’ #9 Short-term Memories

  5. Implications for Soar • Unbounded working memory • No easy way to move subset of short-term memory to long-term memory piece by piece • Can’t maintain connections between objects without long-term memory symbols • Makes it possible to determine results automatically • Supports automatic removal of irrelevant data state state

  6. Implications for ACT-R • Bounded representation • Long-term memory symbols allow dynamic encapsulation • Can learn to test only chunk id instead of substructure • Flat representation • Hard to represent sets • Requires “unpacking” of object symbols to access features • But can learn rules that access symbols directly • How can it recognize structured objects from perception? • (Blending?) • Unitary object representation primacy (vs. independent features) • All features are equally important (activation is object based) • Chunk types are architecturally meaningful declarative memory goal #3 perception #45

  7. Implications for ACT-R II • Persistence • Easy to have inconsistent beliefs • Consistency always competes with other reasoning • Working Memory = retrieved LTM Declarative Memory (Changes in working memory change declarative memory) • No memory of old values in chunks • Difficult to maintain independent copies of same object • Hypothetical reasoning declarative memory goal #3 perception #45

  8. Fundamental Issue: Long-Term Object Identity • Architectural (ACT-R) vs. Knowledge-based (Soar) • Connecting to perception • Connecting to other long-term memories • Copying structures

  9. Decision Making Soar ACT-R • Generate features Parallel rules Sequential rules • Generate alternatives Parallel rules Match rule conditions • Compare & rate alternatives Parallel rules Rule utility • Select Architecture Architecture • Apply Parallel rules Rule actions Dimensions for comparison: • Simple metrics • # of reasoning steps required • # of sequential rule firings • # knowledge units (rules) required • ACT-R often trades off chunks + interpretation + learning for rules. • Capabilities • Expressibility • Use context • Open to meta-reasoning • Modification through learning

  10. Execution Steps Soar ACT-R • Generate features (F) Parallel rules Sequential rules • Generate options (O) Parallel rules Match rule conditions • Compare & rate options (C) Parallel rules Rule utility • Select Architecture Architecture • Apply (A) Parallel rules Rule actions • # of rule firings F + O + C + A F + 1 • # of sequential steps 1 F + 1 • This is complicated by declarative memory retrievals in ACT-R – but they are not really procedural knowledge directly involved in decision making, although they are sometimes involved indirectly.

  11. Propose and Apply Knowledge Units • For a single O that can be selected in S Situations and has A was of Applying: • Soar: O + A rules • ACT-R: O * A rules O: Independent Proposals A: Independent Applications Op

  12. Qi Qk Q Qj Selection Knowledge Units • In Soar, independent numeric indifferent rules combine values for decision • Allows linear combinations of desirability • In ACT-R, only a single utility value is associated with each rule • No run time combination • Conflates legality (proposal) and desirability • Must have separate rule for each unique context application pair • Architecture Architecture • Architecture Architecture

  13. Expressibility • Soar allows “open decisions” • Which knowledge contributes is determine at run time • Does not require pre-compilation of important features. • Separates knowledge about “can” do an action from “should” • Makes easy to express and add knowledge to modify method • Symbolic preferences • Possibility of one-shot learning for decision making • Can be told not to do an action (and overcome statistical) • Can learn to not do an action

  14. Use Run-time Context Soar ACT-R • Generate alternatives Yes – rules Yes – rule conditions • Compare/rate alternatives Yes – rules No – rule utility • Select Architecture Architecture • Apply Yes – rules No – rule action

  15. Meta-Reasoning • Soar has tie impasses & subgoals • Can detect when knowledge is uncertain/incomplete • Can use arbitrary reasoning to analyze and make decision • Including look-ahead planning with hypothetical states • Can return results that modify the decision • Learning can directly modify decision • ACT-R • Difficult to detect uncertainty a & reason about decision • Could create impasse when utilities are close or uncertain • Difficult to modify decision without experience • How could other reasoning change a production rule selection?

  16. Predictions! • ACT-R • Something to deal with meta-cognition • Detecting uncertainty and deliberate reasoning to deal with it (and the learning). • Planning • Integration of emotion/pain/pleasure for learning • Episodic memory • Soar • Long-term declarative memory & architectural declarative learning • Some one will buildASCOT-ARR! • ACT-R memory structure with Soar operators

  17. Gold and Coal • Goal: Having alternative architectures • Provides inspiration for architectural modification • Provides comparison • Forces us to examine arbitrary decisions • Coal: Most comparisons to date are: • Informal (such as this) • Not theory directed (AMBER) • Confound programming & architecture • Not exactly same task

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