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Assembly Language Programming for the MC68HC11

Assembly Language Programming for the MC68HC11. Assembly language programming. Recall the 4 design levels for software development: – Application – High Level Language – Assembly – Machine code (often called object code)

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Assembly Language Programming for the MC68HC11

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  1. AssemblyLanguageProgrammingfor theMC68HC11

  2. Assembly language programming • Recall the 4 design levels for software development: • – Application • – High Level Language • – Assembly • – Machine code (often called object code) • Machine code programs are the only ones that can be directly executed on the processor -- programs in the higher 3 levels must be converted to machine code CONTD

  3. Assembly language programming – High level language programs must be compiled » Synthesize an assembly-level intermediate form » Convert the intermediate form to machine code – Assembly language programs must be assembled » Translated into machine code » The synthesis part of compiling is not required » One-to-one translation of instructions

  4. Assembly language programming • Assembly level programming – Advantages (over HLL programs) » Faster » Less memory » Enhanced control over the hardware – Disadvantages (vs. HLL programming) » Coding requires more "talent" » Life cycle support more difficult » Program tied to a specific HW platform --- Not portable

  5. Overview of the AS11 assembler • Assembly language programs consist of 3 types of statements: • » Instructions that will be executed by the microprocessor • » Comments to document the program operation for humans • » Assembler directives (pseudo-operations) that tell the assembler what to do CONTD

  6. Overview of the AS11 assembler • Instructions: – Format is shown below: label operation operand ;comment – Labels » Optional » Must start in column 1 and begin with an alphabetic character » No more than 15 characters long » Delimit with a space or colon » May be on a line by itself

  7. Overview of the AS11 assembler – Operation Operand » The instruction mnemonic from the instruction set followed by any needed operands » The opcode cannot start in column 1 of the source file » It a label is present, there must be at least one space or a colon between it and the opcode – Comments » Comments in an instruction line are delimited by a semicolon CONTD

  8. Overview of the AS11 assembler » Everything to the right of a semicolon is treated as a comment (ignored by the assembler) » If a line starts with a semicolon or an asterisk in column 1, the entire line is treated as a comment » Use enough comments to explain program function -- not so many as to "flood" reader » Use meaningful comments; the following is not very useful LDDA #$FC ; load $FC into A

  9. Overview of the AS11 assembler – Directives and pseudo-operations » These statements cause the assembler to perform certain actions -- they are converted directly to executable code » ORG xxxx • Place the next byte of the program at address $xxxx • The programmer uses this to place logical program groups into different memory areas CONTD

  10. Overview of the AS11 assembler » EQU label EQU xxxx • The label is assigned the constant value xxxx • The programmer uses EQU to give meaningful names to constant numeric data – enhances code readability • Examples: TRUE: EQU 1 MAXINT EQU $FF

  11. Overview of the AS11 assembler » Memory allocation • You should always allocate any memory locations that you use – Variables (RAM) – Constants (ROM/EEPROM) – Strings (ROM/EEPROM) • FCC ‘ASCII characters’ – Declare a string (Form Constant Characters) – Assembler converts characters to ASCII – Example: string1: FCC ‘This is string1.’

  12. Overview of the AS11 assembler • FDB word,word, . . . – Declare 16-bit constants (Form Double Bytes) – Words may be constants, symbols, or expressions – If you have more than one word, they must be separated by commas, with no spaces between them – Example: Jump_Table: FDB $E000,$E010,$E020 CONTD

  13. Overview of the AS11 assembler • FCB byte,byte, . . . – Declare 8-bit constants (Form Constant Bytes) – Bytes may be constants, symbols, or expressions – Separate bytes with commas, no paces between them – Example: sqr_tbl: FCB $0,$1,$4,$9,$10

  14. Overview of the AS11 assembler • RMB size – Declare storage for variables (Reserve Memory Bytes) – Reserves size number of bytes (bytes are not initialized) – Size may be constant, symbol, or Expression – Example: Declare a 128-byte buffer at address $100 ORG $100 Buffer: RMB 128

  15. Overview of the AS11 assembler » INCLUDE “filename” » INCLUDE <filename> • Include the specified file into the source code • Useful for initialization and definition of sections of code that are common across many programs • For example, I/O register names » Output control • PAGE • OPT option – Available options: l, nol, c, noc, contc, cre, s, crlf, nnf, p50

  16. Overview of the AS11 assembler » Conditional assembly: • IFD symbol • IFND symbol • ELSE • ENDIF – Checks if the symbol has been defined or not defined – Each IFD or IFND must have a matching ENDIF – ELSE statements are optional CONTD

  17. Overview of the AS11 assembler • – IF/ELSE/ENDIF blocks may be • nested • – Format: • IFD symbol • ; code, more IFs, comments, etc. • ELSE • ; code, more IFs, comments, etc. • ENDIF

  18. Overview of the AS11 assembler • The assembly process • – Most assemblers perform their job by making 2 “passes” over the source code • – Pass 1 identifies all symbolic references to memory locations, and to the starting locations of all instructions • » Symbol table is built during Pass 1 CONTD

  19. Overview of the AS11 assembler Contains name and value for each symbol Symbols may be labels or they may be created with EQU directives – Pass 2 converts all symbolic references to absolute memory references and produces the final object code » Uses the symbol table information

  20. Overview of the AS11 assembler Assembler first pass [Sho87] Assembler second pass [Sho87]

  21. Overview of the AS11 assembler • – Assembler outputs: • » Object code: A specification of the actual bytes that will be placed in the HC11’s memory to be executed • On our systems, this is an ASCII file where binary code is represented as strings of hex equivalents • – Motorola S-records format • – Intel hex format CONTD

  22. Overview of the AS11 assembler • Must be "loaded" into memory, at which time the ASCII-encoded hex digits are mapped to actual memory contents • » Listing file: composite file giving both the source assembly code and the corresponding memory addresses and their contents • This file is particularly useful for debugging coding errors

  23. Overview of the AS11 assembler • General Format of Listing File • <address> <code> <source line no.> <source line> • – address = Starting address in memory of the instruction • – code = Hex digits that are the values put into the memory locations • – source line no. = line number CONTD

  24. Overview of the AS11 assembler • – source line = a ssembly source code instruction • – Other things that can be seen: Comments, cycle count, symbol table at the end of file, etc. • Example: • 018A 8612 203 LDAA #$12 • 018C 9634 204 LDAA $34 • 018E B65678 205 LDAA $5678

  25. Overview of the AS11 assembler • Example: Write a program to find the minimum value in a list of unsigned integers. • Assume that the starting address of the list is stored in memory location START, and the length of the list is stored in location LENGTH. Store the minimum value in memory location RESULT. CONTD

  26. Overview of the AS11 assembler • Pseudocode: • Set min = MAX_INT; • for each item in the list • { • if (list item < min) • { • min = list item • } • } • Store the min in RESULT

  27. Overview of the AS11 assembler min = MAX_INT; count = LENGTH; ptr = START; while (count != 0) { if (*ptr < min) { min = *ptr; } ptr++; count--; } RESULT = min; • One implementation (in C): • int *START; • int LENGTH; • int RESULT; • int *ptr; • int count; • int min;

  28. Overview of the AS11 assembler ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Program: FIND_MIN -- Finds the minimum value of ; a list of unsigned integers. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; MAX_INT EQU $FF ; largest unsigned integer ORG $100 START RMB 2 ; starting address of list LENGTH RMB 1 ; length of list RESULT RMB 1 ; minimum value ORG $E000 FIND_MIN: CONTD

  29. Overview of the AS11 assembler FIND_MIN: LDAA #MAX_INT ; ACCA = min = MAX_INT LDAB LENGTH ; ACCB = count = LENGTH LDX START ; IX = ptr = START ; LOOP: CMPA 0,X ; compare list item with min BLS END_LOOP ; branch if min <= list item LDAA 0,X ; else, update min END_LOOP: INX ; increment list pointer DECB ; decrement counter BNE LOOP ; and repeat if counter > 0 ; STAA RESULT ; store minimum value

  30. Overview of the AS11 assembler

  31. Overview of the AS11 assembler • Disassembly • – Translate from object code/machine code back to source code • – You usually lose symbols, labels, etc. • – Example: (problem 12, chapt. 2 in text) • E000 7F 50 00 7C 50 00 CE 10 - 00 18 CE 20 00 08 18 09 • E010 A6 00 18 A7 00 78 50 00 - 24 F3 01 01 01 01 01 01 CONTD

  32. Overview of the AS11 assembler CLR $5000 INC $5000 LDX #$1000 LDY #$2000 LABEL: INX DEY LDAA 0,X STAA 0,Y LSL $5000 BCC LABEL – What does this program do?

  33. Overview of the AS11 assembler • Example: Exercise 13 from Chapt. 2 – Write a program to clear the first 20 bytes of RAM (set them to zero) » One solution: ORG $B600 LDX #$00 ; start with address $00 Loop: CLR $0,X ; clear the byte INX ; increment addr pointer CPX #20 ; addr < 20? BLO Loop ; branch if so

  34. Overview of the AS11 assembler • Example: Exercise 13 from Chapt. 2 – A slightly different solution ORG $B600 LDX #19 ; s tart with end of block Loop: CLR $0,X ; clear the byte DEX ; decrement addr pointer BNE Loop ; branch if not done CLR $0,X ; why do we need this?

  35. Overview of the AS11 assembler • Example: – Write a routine that will delay for a specified number of milliseconds. (The number of milliseconds will be stored in memory location DELAY_VALUE). Assume the system uses an 8 MHz crystal. The delay should be accurate to +/- 1%. » Remember that the E-clock, or system clock, is the internal clock frequency of the processor. CONTD

  36. Overview of the AS11 assembler • E-clock = crystal frequency / 4 = 8 MHz / 4 = 2 MHz • Each clock period is therefore 0.5 µsec • 1 ms = 2000 clock cycles • So, we need to write a routine that will • take 2000 clock cycles (+/- 20 cycles) to execute

  37. Overview of the AS11 assembler • Solution(?): DELAY_VALUE RMB 1 DELAY: LDAA #LOOP_CNT ; 2 cycles LOOP: DECA ; 2 cycles BNE LOOP ; 3 cycles ; DEC DELAY_VALUE ; 6 cycles BNE DELAY ; 3 cycles – What value should we use for LOOP_CNT?

  38. Overview of the AS11 assembler • Corrected solution: • DELAY_VALUE RMB 1 • DELAY: • LDAA #LOOP_CNT ; 2 cycles • LOOP: • NOP ; 2 cycles • NOP ; 2 cycles • DECA ; 2 cycles • BNE LOOP ; 3 cycles • ; • DEC DELAY_VALUE ; 6 cycles • BNE DELAY ; 3 cycles • – Now what should LOOP_CNT be?

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