1 / 21

The Next Generation of Next Generation Learning

The Next Generation of Next Generation Learning. Projection’s gone mini. The Pico PK301 A 120" Image Built-in Media Player with 32GB Micro SD Slot WVGA (854 x 480) Resolution 1.5 hours (normal) or up to 5 hrs (optional High Capacity) battery life Wide AV compatability. The World’s gone 3D.

onslow
Download Presentation

The Next Generation of Next Generation Learning

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. The Next Generation of Next Generation Learning

  2. Projection’s gone mini The Pico PK301 • A 120" Image • Built-in Media Player with 32GB Micro SD Slot • WVGA (854 x 480) Resolution • 1.5 hours (normal) or up to 5 hrs (optional High Capacity) battery life • Wide AV compatability

  3. The World’s gone 3D • Gaming has started the ball rolling • Movies dominated by 3D this year • Sport being televised in 3D • Sky launching a 3D channel • OpenGL becoming a dominant standard • 120Hz display devices becoming more common

  4. 3D Projection • Education can take advantage • More immersive • More engaging • Adds form and scale to 2D imaging • Transforms applications like Google Earth

  5. Anaglyph 3D • Cheap glasses, content is easy to create, technology has been around for decades. •  Quality is very poor

  6. Passive 3D • Passive glasses are relatively inexpensive • Very high quality, large displays •  Projectors costly, must be aligned perfectly, special silver screen

  7. Active 3D Projection • Can be used as a normal projector • Excellent image and colour quality • Low hardware cost • Cost of glasses Frame 1 Frame 2 Frame 1 Frame 2 Frame 1 Frame 2

  8. 3D’s Possibilities for Education • The gimmicky “wow” factor is not enough • Software and content the key

  9. Dissect a frog… Visualize molecules… Simplify geometry… Appreciate The Arts… Tour the world…virtually Tour the universe …virtually Get a close look at the Sciences

  10. What you need for 3D • 3D Capable Projector (120Hz) • Optoma EX542-EDU • Good spec PC • Including a quad buffered graphics card capable of supporting Open GL • 3D Viewing Software • Stereoscopic Player or similar

  11. Creativity It’s an interesting development in imaging, which may produce more creative end result—3D cameras are already here, and software is being written with greater 3D content hot not SEN High levels of engagement and the ability to visualise concepts to give a deeper understanding could potentially have an excellent effect on SEN students. Assessment Projectors by essence are display devices rather than teaching tools. 3D projectors however may provide immersive environments where practical abilities could be assessed.

  12. Creating your own 3D • 3D Photography • 3D printing on Fujifilm’s lenticular paper • Immediate 3D review • via rear lenticular LCD

  13. 3D Printing • A whole new world of design technology possibilities • Innovative, high quality activities • Creates working models • Full colour option

  14. Creating your own 3D print content • Authoring through software • Using a 3D Scanner • Download 3D drawings

  15. New Ways to Harness Creativity Across the Curriculum

  16. Chroma Key Technology • Innovative and relatively inexpensive • Invites creativity • Adapts existing video technology

  17. YrWall – Interactive Graffiti • New way of interacting • In tune with student culture • Allows creativity • Gives students a voice

  18. More writing on walls • Idea Paint • Making best use of wall space • Any wall becomes a Learning Space • Collaborative and Inclusive

  19. Immersion Rooms • Immersive Environments • 360 degree viewing • Floor Interaction

  20. Immersive Reality • The next level • Body Control • True Virtual Reality • 3D environment

  21. Quick Recap: What do we sell? Whatever we think is good

More Related