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Movies. Barb Ericson ericson@cc.gatech.edu Georgia Tech. Movies, animations, and video …oh my!. We’re going to refer generically to captured (recorded) motion as “movies.” This includes motion entirely generated by graphical drawings, which are normally called animations.
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Movies Barb Ericson ericson@cc.gatech.edu Georgia Tech
Movies, animations, and video…oh my! • We’re going to refer generically to captured (recorded) motion as “movies.” • This includes motion entirely generated by graphical drawings, which are normally called animations. • This also includes motion generated by some kind of photographic process, normally called video.
Psychophysics of Movies:Persistence of Vision • What makes movies work is yet another limitation of our visual system: Persistence of vision • We do not see every change that happens in the world around us. • Instead, our eye retains an image (i.e., tells the brain “This is the latest! Yup, this is still the latest!”) for a brief period of time. • If this were not the case, you would be aware of every time that your eye blinks because the world would “go away” for a moment.
16 frames and it’s motion • If you see 16 separate pictures in one second, and these pictures are logically sequenced, • That is, #2 could logically follow from the scene in #1. • 16 pictures of completely different things doesn’t work, • You will perceive the pictures as being in motion. • 16 frames per second (fps), 16 pictures in a second, is the lower bound for the sensation of motion.
Beyond 16 fps • Early silent pictures were 16 fps. • Motion picture standards shifted to 24 fps to make sound smoother. • Videocameras (digital video) captures 30 fps • How high can we go? • Air force experiments suggest that pilots can recognize a blurb of light in 1/200th of a second! • Video game players say that they can discern a difference between 30 fps and 60 fps. • Bottomlines: • Generate at least 16 fps and you provide a sense of motion. • If you want to process video, you’re going to have 30 fps to process (unless it’s been modified elsewhere for you.)
Processing movies • Our frames are going to be JPEG pictures. • One JPEG file per frame. • So, if we’re going to be processing movies, we’re going to generating or processing sequences of JPEG files.
Using MediaTools • To generate a series of frame pictures in a folder from an MPEG file. • To play a folder of frame pictures and to save it as a JMV file. • (JPEG Movie format.) • To play JMV or MPEG movies.
MPEG? QuickTime? AVI? JMV? • MPEG, QuickTime, and AVI are compressed movie formats. • They don’t record every frame. • Rather, they record some key frames, and then store data about what parts of the screen change on intervening frames. • MPEG is an international standard, from the same people who invented JPEG. • AVI is a Microsoft standard. • QuickTime is an Apple standard. • JMV is a file consisting of JPEG frames in an array. • All frames represented
Generating other kinds of movies • Other tools can generate other kinds of movie formats. • QuickTime Pro (http://www.apple.com/quicktime) can read a sequence of JPEG images and produce MPEG, AVI, or QuickTime movies. • ImageMagick (open source toolkit) can also read a sequence of JPEG images and produce MPEG movies.
Why do we compress movies? • Do the math: • One second of 640x480 pixels at 30 fps • 30 (frames) * 640 * 480 (pixels) = 9,216,000 pixels • With 3 bytes of color per pixel, that’s 27,648,000 bytes or 27 megabytes of information per second. • For a 90 minute feature movie (short), that’s 90 * 60 * 27,648,000 = 149,299,200,000 bytes (149 gigabytes) • A DVD stores 6.47 gigabytes of data. • So even on a DVD, the movie is compressed.
MPEG movie = MPEG frames plus MP3 soundtrack • An MPEG movie is actually a series of MPEG frames composed with an MP3 soundtrack. • It’s literally two files stuck together in one. • We’re not going to deal with sound movies for now. • The real challenge in doing movie processing is generating and manipulating frames.
Get the frames in order • Many tools (including os.listdir()) can process frames in order if the order is specified. • We specify the order by encoding the number of the frame into the name. • If you put in leading zeroes so that everything is the same length, the order is alphabetical as well as numerical.
Simple Motion def makeRectMovie(directory ): for num in range (1 ,30): #29 frames (1 to 29) canvas = makeEmptyPicture (300 ,200) addRectFilled(canvas ,num * 10, num * 5, 50,50, red) # convert the number to a string numStr=str(num) if num < 10: writePictureTo(canvas ,directory+"\\frame0"+numStr+".jpg") if num >= 10: writePictureTo(canvas ,directory+"\\frame"+numStr+".jpg") movie = makeMovieFromInitialFile(directory+"\\ frame01.jpg") return movie
Try it out >>> rectM = makeRectMovie("c:\\Temp\\rect\\") >>> playMovie(rectM) • The directory must exist before you call makeRectMovie. It is where the frames for the movie will be written.
When num = 1, addRectFilled(canvas,10,5,50,50,red) When num = 2, addRectFilled(canvas,20,10,50,50,red) When num = 10, addRectFilled(canvas,100,50,50,50,red) When num = 20, addRectFilled(canvas,200,100,50,50,red) The trick here is all mathematics
Important cool thing: You can draw past the end of the picture! • addText, addRect, and the rest of the drawing tools will work even if you go beyond the edge of the drawing. • Drawings will clip what can’t be seen in them, so you don’t get an array out of bounds error. • This is a big deal, because it means that you don’t have to do complicated math to see when you’re past the end of the drawing. • But only for the drawing functions. • If you set pixels, you’re still on your own to stay in range.
Making a tickertape movie def tickertape(directory,string): for num in range(1,100): #99 frames canvas = makeEmptyPicture(300,100) #Start at right, and move left addText(canvas,300-(num*10),50,string) # Now, write out the frame # Have to deal with single digit vs. double digit frame numbers # differently numStr=str(num) if num < 10: writePictureTo(canvas,directory+"\\frame0"+numStr+".jpg") if num >= 10: writePictureTo(canvas,directory+"\\frame"+numStr+".jpg")
Tickertape Movie frame10 frame40 frame20 frame30
Can we move more than one thing at once? Sure! def movingRectangle2(directory ): for num in range (1 ,30): #29 frames canvas = makeEmptyPicture (300 ,250) # add a filled rect moving linearly addRectFilled(canvas ,num*10,num*5, 50,50,red) # Let’s have one just moving around blueX = 100+ int (10 * sin(num)) blueY = 4*num+int (10* cos(num)) addRectFilled(canvas ,blueX ,blueY ,50,50, blue)
Moving two things at once -cont # Now , write out the frame # Have to deal with single digit vs. double digit numStr=str(num) if num < 10: writePictureTo(canvas ,directory +"\\frame0 "+ numStr +". jpg") if num >= 10: writePictureTo(canvas ,directory +"\\frame "+ numStr +". jpg")
blueX = 100+ int (10 * sin(num)) blueY = 4*num+int (10* cos(num)) addRectFilled(canvas ,blueX ,blueY ,50,50, blue) • What’s going on here? • Remember that both sine and cosine vary between +1 and -1. • Int(10*sin(num)) will vary between -10 and +10 • With cosine controlling y and sine controlling x, should create circular motion • num=1 • x is 108, y is 9 • num=2 • x is 109, y is 4
Slowly making it (very) sunset • Remember this code? def makeSunset(picture): for p in getPixels(picture): value=getBlue(p) setBlue(p,value*0.7) value=getGreen(p) setGreen(p,value*0.7) • What if we applied this to create frames of a movie, but slowly increased the sunset effect?
SlowSunset Just one canvas repeatedly being manipulated def slowSunset(directory): canvas = makePicture(getMediaPath("beach-smaller.jpg")) #outside the loop! for frame in range(1,100): #99 frames printNow("Frame number: "+str(frame)) makeSunset(canvas) # Now, write out the frame writeFrame(frame,directory,canvas) def makeSunset(picture): for p in getPixels(picture): value=getBlue(p) setBlue(p,value*0.99) #Just 1% decrease! value=getGreen(p) setGreen(p,value*0.99)
Pull out writeFrame def writeFrame(num ,dir ,pict ): # Have to deal with single digit vs. double digit numStr=str(num) if num < 10: writePictureTo(pict ,dir+"// frame00"+numStr+".jpg") if num >= 10 and num <100: writePictureTo(pict ,dir+"// frame0"+numStr+".jpg") if num >= 100: writePictureTo(pict ,dir+"// frame"+numStr+".jpg")
Dealing with real video • We really can’t deal with real video. • Dealing with each frame takes a lot of processing. • If you were going to process each frame as fast as it was coming in (or going out), you’d have 1/30th of a second to process each frame! • We cheat by • Saving each frame as a JPEG image • Processing the JPEG images • Convert the frames back to a movie