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Commands and functions for animating objects ( 1 / 6 )

Commands and functions for animating objects ( 1 / 6 ). Select 'Looks' code block at the left-upper corner of Scratch editor. Commands and functions for animating objects ( 2 / 6 ). There are six classes of commands and functions: 'costume' 'say' and 'think' 'effect' 'size'

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Commands and functions for animating objects ( 1 / 6 )

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  1. Commands and functions for animating objects (1/6) • Select 'Looks' code block at the left-upper corner of Scratch editor

  2. Commands and functions for animating objects (2/6) • There are six classes of commands and functions: • 'costume' • 'say' and 'think' • 'effect' • 'size' • 'show' and 'hide' • 'layers'

  3. Commands and functions for animating objects (3/6) • 'costume' changes between costumes of the sprite (if it has some)

  4. Commands and functions for animating objects (4/6) • 'say' and 'think' present a bubble with text to inform the user

  5. Commands and functions for animating objects (5/6) • 'effect' occours different appearance effect on the sprite (color, fisheye, whirl, pixelate, mosaic, brightness, ghost) • The impact of the effect can be controlled

  6. Commands and functions for animating objects (6/6) • 'show' and 'hide' are capable to recall the sprite on to the screen or hide away • 'go back to ... layers' function is suitable to change sequence of sprites on the screen

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