1 / 31

Intelligent Agents

Delve into the realm of intelligent agents and Lisp programming, exploring topics such as agent definitions, environments, and percepts. Learn about conses, equality in Lisp, mapping over lists, and practical implementations like the N-Queens problem.

orlandof
Download Presentation

Intelligent Agents

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Intelligent Agents Lecture 3-2 October 14th, 1999 CS250 CS250: Intro to AI/Lisp

  2. Announcements • No class on Thursday (October 7th) • Next week • Tuesday, Thursday in class • Wednesday 7-9pm in Maclab CS250: Intro to AI/Lisp

  3. Assignment 1 • Turing’s comments • Skimpy answers • Most support: Continuity of nervous system, consciousness • Undecidability and intractability • Following instructions • Genes = programs • Lisp code CS250: Intro to AI/Lisp

  4. Answering Lisp Questions • Style counts • setf is evil • Think it works? Try it out! • Grab your functions by the tail CS250: Intro to AI/Lisp

  5. Intelligent Agents • What’s an agent? • Little people in the TV CS250: Intro to AI/Lisp

  6. (defstructure environment "The world in which agents exist.” ;; A list of the agents in the environment (agents '()) ;; The number of time steps simulated so far (step 0) ;; Stop the simulation after this number (max-steps 1000) ;; Stream to display output on (stream t) ;; Have we run initialize on this environment yet? (initialized nil) ;; Current state of the environment; other subtypes ;; add new slots to hold various state information (state nil) ) CS250: Intro to AI/Lisp

  7. (defstructure agent "Agents take actions (based on percepts and the agent program) and receive a score (based on the performance measure). An agent has a body which can take action, and a program to choose the actions, based on percepts." (program #'nothing); fn: percept -> action (body (make-agent-body)) (score 0) (percept nil) (action nil) (name nil)) CS250: Intro to AI/Lisp

  8. (defun run-environment (env) "Basic environment simulator. It gives each agent its percept, gets an action from each agent, and updates the environment. It also keeps score for each agent, and optionally displays intermediate results. [p 48]" (initialize env) (display-environment env) (dotimes (i (environment-max-steps env)) (incf (environment-step env)) ;; Deliver percept and get action from each agent (for each agent in (environment-agents env) do (setf (agent-percept agent) (get-percept env agent)) (setf (agent-action agent) (funcall (agent-program agent) (agent-percept agent)))) ;; Execute the actions and otherwise update the world (update-fn env) ;; Update the agent scores, then optionally display the current state (for each agent in (environment-agents env) do (setf (agent-score agent) (performance-measure env agent))) (display-environment env) (when (termination? env) (RETURN))) env) CS250: Intro to AI/Lisp

  9. “Get Your Red-Hot Lists Here!” • Conses are pairs of pointers • First pointer is the car • Rest is the cdr • Lists are conses in which: • First pointer is the first element • Second pointer is the rest of the list • No intermediate pointers makes last expensive USER(104): (last (list 'a 'b 'c)) (C) CS250: Intro to AI/Lisp

  10. nil d a nil b c Box & Pointer • Represent a cons graphically (list ‘a (list ‘b ‘c) ‘d) CS250: Intro to AI/Lisp

  11. Some Things are More Equal than Others • Lisp has multiple definitions of equality • Decreasing order of strictness • eq, eql, equal CS250: Intro to AI/Lisp

  12. eq • True if its arguments are the same, identical object; otherwise, returns false (eq 'a 'b) => false (eq 'a 'a) => true (eq 3 3) => true OR => false (eq 3 3.0) => false CS250: Intro to AI/Lisp

  13. eql • True of two objects, x and y, in the folowing cases: 1. If x and y are eq. 2. If x and y are both numbers of the same type and the same value. 3. If they are both characters that represent the same character. (eql 'a 'b) => false (eql 'a 'a) => true (eql 3 3) => true (eql 3 3.0) => false (eql 3.0 3.0) => true (eql #c(3 -4) #c(3 -4)) => true (eql #c(3 -4.0) #c(3 -4)) => false CS250: Intro to AI/Lisp

  14. equal • Generally, returns true if two objects print the same > (setf x (cons ‘a nil)) (A) > (eql x x) T > (equal x (cons ‘a nil)) T CS250: Intro to AI/Lisp

  15. Mapping over lists • Need to do something to every element in a list? Try a mapping function: • mapcar for using the car of successive cdr’s • maplist for successive cdr’s themselves CS250: Intro to AI/Lisp

  16. mapcar in Action USER(115): (mapcar #'list '(a b c) '(1 2 3 4)) ((A 1) (B 2) (C 3)) USER(116): (mapcar #'list '(a b c) '(1 2)) ((A 1) (B 2)) CS250: Intro to AI/Lisp

  17. Creating an N-Queens Problem (defun nqueens-initial-state (n &optional (explicit? nil) (complete? nil)) (let ((s (make-CSP-state :unassigned (mapcar #'(lambda (var) (make-CSP-var :name var :domain (iota n))) (iota n)) :assigned nil :constraint-fn (if explicit? (let ((constraints (nqueens-constraints n))) #'(lambda (var1 val1 var2 val2) (CSP-explicit-check var1 val1 var2 val2 constraints))) #'nqueens-constraint-fn)))) (if complete? (CSP-random-completion s) s))) CS250: Intro to AI/Lisp

  18. Unassigned Variables (mapcar #'(lambda (var) (make-CSP-var :name var :domain (iota n))) (iota n)) USER(105): (iota 8) (0 1 2 3 4 5 6 7) CS250: Intro to AI/Lisp

  19. Unassigned Variables II ((0 (0 1 2 3 4 5 6 7) NIL NIL) (1 (0 1 2 3 4 5 6 7) NIL NIL) (2 (0 1 2 3 4 5 6 7) NIL NIL) (3 (0 1 2 3 4 5 6 7) NIL NIL) (4 (0 1 2 3 4 5 6 7) NIL NIL) (5 (0 1 2 3 4 5 6 7) NIL NIL) (6 (0 1 2 3 4 5 6 7) NIL NIL) (7 (0 1 2 3 4 5 6 7) NIL NIL)) CS250: Intro to AI/Lisp

  20. Recursion Again • Recursive function = Base case + Recursive step • Base case will be a conditional test, plus a call that returns • Example: General-Search (defun general-search-helper (problem nodes queuing-fn) (let ((node (first nodes))) (if (null node) nil : CS250: Intro to AI/Lisp

  21. Recursive General Search If we’ve got a node, what do we do next? (if (goal-test problem (node-state node)) node What if it’s not the goal? (general-search-helper problem (funcall queuing-fn (rest nodes) (expand node problem)) queuing-fn)...) CS250: Intro to AI/Lisp

  22. Put it Together (defun general-search-helper (problem nodes queuing-fn) (let ((node (first nodes))) (if (null node) nil (if (goal-test problem (node-state node)) node (general-search-helper problem (funcall queuing-fn (rest nodes) (expand node problem)) queuing-fn))))) CS250: Intro to AI/Lisp

  23. Getting it Started... From simple.lisp: General-Search function (let ((nodes (make-initial-queue problem queuing-fn)) node) How does Make-Initial-Queue work? (defun make-initial-queue (problem queuing-fn) (let ((q (make-empty-queue))) (funcall queuing-fn q (list (create-start-node problem))) q)) CS250: Intro to AI/Lisp

  24. Top-level Function (defun general-search-recursive (problem queueing-fn) "Recursive version of general search" (general-search-helper problem (list (create-start-node problem)) queueing-fn)) CS250: Intro to AI/Lisp

  25. BFS with a List What’s the rule for node exploration in BFS? How are new nodes added? (defun breadth-first-search (problem) (general-search-recursive problem #'append)) CS250: Intro to AI/Lisp

  26. Sets • Sets let you treat lists as sets • Membership • Union, intersection • Set difference CS250: Intro to AI/Lisp

  27. Sequences • Sequences include more than just lists • Ordered series • Lists and vectors • Many functions operate on sequences, not just lists: • length, sort, subseq, reverse, every, some, elt CS250: Intro to AI/Lisp

  28. Structures • Create records in Lisp • Define structures with the defstruct macro: (defstruct point x y) CS250: Intro to AI/Lisp

  29. “Big Sale on Constructors & Accessors!” • Creating a structure creates: • Constructor (make-point) • Arguments are passed by keyword • Copy constructor (copy-point) • Slot accessor functions (point-x, point-y) • Type predicate (point-p) • New structures are new types CS250: Intro to AI/Lisp

  30. Default Values for Structure Fields • Add a default value • (defstruct midterm • (difficulty • (progn • (format t “How hard was it?”) • (read))) • (max-grade 54) • (num-completed nil)) CS250: Intro to AI/Lisp

  31. Customize Automatic Functions (defstruct (point (:conc-name p) (:print-function print-point)) (x 0) (y 0)) (defun print-point (p stream depth) (format stream “#<~A, ~A>” (px p) (py p))) CS250: Intro to AI/Lisp

More Related