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Explore techniques and benefits of using games to train brainwaves and achieve balanced neural activity. Discussion includes various games such as SSVEP Balancing and 3D Shooter for developing cognitive control. Learn about the challenges and advantages of brainwave training through engaging gameplay.
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Seminar HMI N.a.m.Leoné “Implementation of a 3-Dimensional Game for developing balanced Brain-wave” B.Shim, S. Lee, J.Shin
Introduction • Article: Using games for training brainwaves • Several techniques, researches • Focused on games • Presentation • General Brainwaves • Advantages Games • Techniques used
Brainwaves • Difficulties • Often hard to control when untrained • Training is difficult • Awkward for the participant • Training is (often) boring…
Why Games? • Why are games used? • More fun! • Good feedback • Good for balancing tasks • More intuitive • Better training, easier to train longer
Different Games • Several Games discussed: • Balancing with SSVEP • 3D shooter(High/Low Mu) • Goal moving(Mental relaxation) • Course following(Spec Signals) • Balancing (Left/Right Hemisphere)
Balancing(SSVEP) • “MindBalance – the game” • Balancing with SSVEP • Focusing on flickering squares • Showed in previous presentations…
3D Shooter • 3D Shooter • Graphical, “immersive” environment • Controlled by high/low mu signals • For left/right control • Forward/backward still with keyboard • After some training: • Automatically turning with thinking
Goal moving • Moving to Right/Left • Simple, but clear goal • Mental relaxation moving towards right • Easier when winning? Makes it difficult! • Multiplayer • Focus on finding when “relaxed” • Alpha + theta & Alpha + Beta + Theta good indicators of relaxation
CourseFollowing • “Brainathlon” • Simple, but direct goal • 3 courses • Specific signal needed for every course • Changing difficulty(starting activation) • Multiplayer
BalancingRope(1) • Balancing on a rope • Main subject of article • Complete 3d environment • Activation of cortex • Left Cortex = Left, Right Cortex = Right • Equal = straight on rope • Intuitive, but hard to master
BalancingRope(2) • Balancing on a rope • Feedback in Lower Right corner • Based on FFT Power value difference • Processed 2-8Hz(Theta), 12-20Hz(low Beta) • Handy for training • Participant learn to control ranges, stabilizes
BalancingRope(3) • Interesting graphs: • Why second this much higher…? • Mentality before starting?
Conclusions • Training is very beneficial for good results • (Often)Takes consistent training for reliable results • Still basic control • Optimistic future, but still a lot to do • Research of 2007, is that old…?
Addition! • Commercially available: • OCZ NeuralImpulseActuator(incl “FarCry 2”) • 3d shooter gaming(€119,-) • EMG, EEG, and EOG! • Works, but… • Needs training • Resynchronisation • Nevertheless overall good reviews!