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Cyborg Art History Techno-aesthetics and Metafictions of Digital Culture Elizabeth K Menon Purdue University Http://www.snappyprof.com Cyborg Art History Integrate digital/technology art into “canon” Strategies depend on objectives New categories e.g. “web art” Comparative Analysis
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Cyborg Art HistoryTechno-aesthetics and Metafictions of Digital Culture Elizabeth K Menon Purdue University Http://www.snappyprof.com
Cyborg Art History • Integrate digital/technology art into “canon” • Strategies depend on objectives • New categories e.g. “web art” • Comparative Analysis
Methodologies • “Neo-Panofsky” (Menon, 2003) • Collaborative Art History (Menon, 2004)
Petronio Bendito Digital Kinetic Painting (launched 2003)
See: • Semir Zeki, Inner Vision (2003)
Techno-aesthetics • Ut pixel poesis (Menon, 2003) • “Taste for Technology” • Systems (process, medium, tools) • Concepts (language) • Objects (formal qualities)
Systems • Script (HTML, XML, Lingo) • Programming Language (Java, C/C++, Perl) • Software Programs (Flash, Director)
Jason Salavon The Top 25 Grossing Films of All Time, 2 x 2
Jason Salavon Modern Lifestyle Mandala (digital C print)
Petronio Bendito E-Fetish (launched 2002)
Concepts • “Digital Semiotics?” • Digital icon = trash can, folder • Digital index = hyperlink • Digital symbol = “browser,” “web” • On semiotics and the internet see: • Callahan (semiotics and GUI design) • Sherson (metaphors and web design)
Objects • Hardware (the monitor etc.) • Screen display (pixels) • On the potential aesthetics of technology see R. L. Rutsky High Techné (1999)
Jason Salavon The Jason Salavon Show (custom hardware)
Jason Salavon #27884 Golem (the printer)
Metafictions of Digital Culture • The transformation and filtering of reality • Role of the display method • Museum space, virtual gallery, private home • “virtual” Museum Theory? • Effect on the viewer • “virtual” Reception Theory?
Display • Open internet access • Museum-sponsored “virtual gallery” with open access • Digital display in physical museum space (monitor, projection) • Kiosks, PDAs • How does display method affect perception of work as “art”?
Reception • Psychological variance based on display space (home vs. museum) • Level of engagement, interactivity, connectivity • How does reception affect perception of work as “art”?
Interactivity • Closed vs. open systems • Simple vs. reactive response • “Multilogue” vs. one-way distribution • On interactivity and the role of the viewer see: • Roy Ascott (1960s onward) • Brenda Laurel Computers as Theater (1993) • Pierre Lévy Cyberculture (2001)
Carolyn Speranza Hole Poem (1995)
Closed system Simple ResponseOne-way distribution “Body Art”
Jason Salavon Bootstrap the Blank Slate (launched June, 2003)
Open System Reactive ResponseMultilogue “Process Art / Happening”
Artists’ Websites Petronio Bendito: http://www.petroniobendito.com Digital Kinetic Painting: http://web.ics.purdue.edu/~pbendito/digital_kinetic/dkintic_intro.htm Hygrid: http://www.sito.org/synergy/hygrid.html Jason Salavon: http://www.salavon.com Bootstrap the Blank Slate: http://www.moca.org/museum/dg_detail.php?dgDetail=jsalavon Carolyn Speranza: http://www.speranza.net.net