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Virtual Gallery Walk: An Innovative Outlet for Sharing Student Research Work in K-12 Classrooms Josh Schendel Dr. Chang Liu Dr. Teresa Franklin Dr. David Chelberg Discussion Topics
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Virtual Gallery Walk:An Innovative Outlet for Sharing Student Research Work in K-12 Classrooms Josh SchendelDr. Chang LiuDr. Teresa FranklinDr. David Chelberg
Discussion Topics This material is based upon work supported by the National Science Foundation under Grant No. 0538588. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation. • What is the STEAM project? • What is Second Life? • What is a Virtual Gallery Walk? • Demonstration • Biome Gallery Walk • Diversity Gallery Walk • Results
STEAM Project This material is based upon work supported by the National Science Foundation under Grant No. 0538588. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation. • STEAM • Science and Technology Enrichment for Appalachian Middle-Schoolers • Funded through the National Science Foundation GK-12 program. • Provides opportunities for eight graduate students per year at Ohio University to conduct research in Computer Science.
STEAM Project This material is based upon work supported by the National Science Foundation under Grant No. 0538588. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation. • Teacher-Fellow Partnerships • 8 Pairs • Fellows • 10 hrs/wk helping out in the classroom • Develop and demonstrate digital curriculum aids for key concepts
Digital Curriculum Aids • The games that have been • created so far are freely • available at: • http://vital.cs.ohiou.edu This material is based upon work supported by the National Science Foundation under Grant No. 0538588. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation. • Wide range of topics for games in the 6th to 8th grade • Games are designed to fit Ohio Department of Education standards • Highly reusable across classrooms
What is Second Life? This material is based upon work supported by the National Science Foundation under Grant No. 0538588. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation. • Massively-multiplayer software where you control a character (avatar) and explore a 3-D virtual world. • With this avatar you can: • Collaborate with others throughchat (which can be logged) • Interact with objects • Create new programmable objects • World is entirely built by the users. • Just wait and you will see exactly what Second Life is like!
What is a Virtual Gallery Walk? • Research activity where students present the results of their research to other students through media • Virtual gallery walk utilizes a virtual environment in deploying the media This material is based upon work supported by the National Science Foundation under Grant No. 0538588. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
Biome Gallery Walk Demo Video Here This material is based upon work supported by the National Science Foundation under Grant No. 0538588. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
Diversity Gallery Walk Demo Video Here This material is based upon work supported by the National Science Foundation under Grant No. 0538588. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
Results • Deployment: • One full period spent exploring the gallery • Accompanied activity with “checklist” of items to find • Results • High level of enjoyment: almost all male and female students wished to repeat the activity • Diversity gallery walk scores improved from mean pretest score of 3.01 of 10 (N=86) to post test score of 4.977 of 10 (N=88) This material is based upon work supported by the National Science Foundation under Grant No. 0538588. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
End Visit http://steam.cs.ohio.edu for more information