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Computer Science 210 Computer Organization. Introduction to Subroutines. Subroutines. A subroutine is a program fragment that: lives in user space performs a well-defined task is invoked (called) by another user program returns control to the calling program when finished. Subroutines.
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Computer Science 210Computer Organization Introduction to Subroutines
Subroutines • A subroutine is a program fragment that: • lives in user space • performs a well-defined task • is invoked (called) by another user program • returns control to the calling program when finished
Subroutines • Like a service routine, but not part of the OS • not concerned with protecting hardware resources • no special privilege required • Reasons for subroutines: • reuse useful (and debugged!) code without having tokeep typing it in • divide task among multiple programmers • use vendor-supplied library of useful routines
Jumps to a location (like a branch but unconditional), and saves current PC (address of next instruction) in R7. saving the return address is called “linking” target address is PC-relative (PC + Sext(IR[10:0])) bit 11 specifies addressing mode if =1, PC-relative: target address = PC + Sext(IR[10:0]) if =0, register: target address = contents of register IR[8:6]
Just like JSR, except Register addressing mode. target address is Base Register bit 11 specifies addressing mode What important feature does JSRR providethat JSR does not?
Returning from Subroutine • RET (JMP R7) gets us back to the calling routine. • works just like in TRAP
Example: Absolute Value ;; Author: Ken Lambert ;; This program resets the value of the variable NUMBER to its absolute value, using the ABS subroutine .ORIG x3000 ;; Pseudocode design: number = abs(number) ;; Main program register usage: ; R1 = number ; Main program code LD R1, NUMBER ; Set argument for abs JSR ABS ST R1, NUMBER ; Use returned value HALT ; Data for main program NUMBER .BLKW 1 ;; Subroutine ABS ; Converts the number in R1 to its absolute value ; Input parameter R1 = the number to convert ; Output parameter R1 = the number converted ABS ADD R1, R1, #0 ; if R1 < 0 BRzp ENDABS NOT R1, R1 ; R1 = -R1 ADD R1, R1, #1 ENDABS RET .END
Interface to Trap Service Routines • Registers serve as input parameters and output parameters • Examples: • OUT and PUTS use R0 as an input parameter • GETC and IN in use R0 as an output parameter
Passing Data to Subroutines • Input parameters • The values passed in to a subroutine are called its input parameters. • These values are needed by the subroutine to do its job. • Examples: • In ABS routine, R1 is the number to be converted • In OUT service routine, R0 is the character to be printed. • In PUTS routine, R0 is address of string to be printed.
Returning Data from a Subroutine • Output parameters • Values passed back from a subroutine are called output parameters. • These are the results of the subroutine’s computation. • Examples: • In ABS routine, converted value is returned in R1. • In GETC service routine, character read from the keyboard is returned in R0.
Example: Subtraction ;; Author: Ken Lambert ;; This program subtracts the number in the variable SECOND from FIRST and ;; and stores the result in DIFF .ORIG x3000 ;; Pseudocode design: diff = first - second ;; Main program register usage: ; R1 = first ; R2 = second ; R3 = diff ; Main program code LD R1, FIRST ; Set the parameter for the minuend LD R2, SECOND ; Set the parameter for the subtrahend JSR SUB ST R3, DIFF ; Store the returned difference HALT ; Main program data variables FIRST .BLKW 1 SECOND .BLKW 1 DIFF .BLKW 1 ;; Subroutine SUB ; Subtracts R2 from R1 and stores result in R3 ; Input parameters: R1 (minuend) and R2 (subtrahend) ; Output parameter: R3 (difference) SUB NOT R3, R2 ADD R3, R3, #1 ADD R3, R1, R3 RET .END Note that the SUB routine does not modify its input parameters!
The Namespace • A subroutine should communicate with its caller only via registers • A subroutine may have its own data variables, but should not access anyone else’s data variables (those of other routines or the main program) • A subroutine should leave its input registers unchanged (may save and restore)
Saving and Restoring Registers • Called routine -- “callee-save” • At startup, save any registers that will be altered(unless altered value is desired by calling program!) • Before return, restore those same registers • Calling routine -- “caller-save” • Save registers destroyed by own instructions orby called routines (if known), if values needed later • save R7 before TRAP • save R0 before TRAP x23 (input character) • Or avoid using those registers altogether
Saving and Restoring Registers • Generally use “callee-save” strategy,except for return values. • Save anything that the subroutine will alter internally that shouldn’t be visible when the subroutine returns. • It’s good practice to restore incoming arguments to their original values (unless overwritten by return value). • Remember: You MUST save R7 if you call any other subroutine or TRAP.
;; Author: Ken Lambert ;; Calls the subroutine ORDER to guarantee that FIRST <= SECOND .ORIG x3000 ;; Main program register usage: ; R1 = initial value of FIRST ; R2 = initial value of SECOND ; Main program code LD R1, FIRST LD R2, SECOND JSR ORDER ST R1, FIRST ST R2, SECOND HALT ; Main program data FIRST .BLKW 1 SECOND .BLKW 1 ;; Subroutine ORDER ; Guarantees that R1 <= R2 ; Input parameters: R1 and R2 ; Output parameters: R1 and R2 ; R3 = temporary working storage ORDER ST R3, ORDERR3 ; Save R3 JSR SUB BRnz ENDORD ; Exit if difference <= 0 ADD R3, R2, #0 ; Swap values in R1 and R2 ADD R2, R1, #0 ADD R1, R3, #0 ENDORD LD R3, ORDERR3 ; Restore R3 RET ; Data variable for subroutine ORDER ORDERR3 .BLKW 1 ;; Subroutine SUB . . . Example: ORDER makes R1 <= R2 Is there a bug here?