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Software Engineering COMP 201

Software Engineering COMP 201. Lecturer: Dr. Igor Potapov Ashton Building, room 3.15 E-mail: potapov@liverpool.ac.uk COMP 201 web-page: http://www.csc.liv.ac.uk/~igor/COMP201. Today at 2pm Computer Science Department Lab 1.

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Software Engineering COMP 201

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  1. Software EngineeringCOMP 201 Lecturer: Dr.Igor Potapov Ashton Building, room 3.15 E-mail: potapov@liverpool.ac.uk COMP 201 web-page: http://www.csc.liv.ac.uk/~igor/COMP201

  2. Today at 2pmComputer Science Department Lab 1 • You need to re-register your account to use our computer science laboratories

  3. Why Software Engineering? • Software development is hard ! • Important to distinguish “easy” systems(one developer, one user, experimental use only) from “hard” systems (multiple developers, multiple users, products) • Experience with “easy” systems is misleading • One person techniques do not scale up • Analogy with bridge building: • Over a stream = easy, one person job • Over River Severn … ? (the techniques do not scale)

  4. Why Software Engineering ? • The problem is complexity • Many sources, but size is key: • UNIX contains 4 million lines of code • Windows 2000 contains 108 lines of code Software engineering is about managing this complexity.

  5. Series of 30-33 lectures( 3hrs per week ) Lecture Monday 12.00 Lecture Tuesday 12.00 Lecture Thursday 14.00 Independent Student Reading Practical work(2 Assignments) ----------------------- Course Assessment ---------------------- A two-hour examination 80% Coursework 20% ----------------------------------------------------------------------- Teaching method

  6. 201 Practicals • Practical slots: • Tuesday, 9.00-11.00 – 60 students • Tuesday, 14.00-16.00 – 60 students • COMP 201 • Assignment 1 – Formal specification methods Weeks 4-7 • Assignment 2 – Modelling with UML Weeks 8-10 It is time consuming, so one day approach will not work!

  7. Recommended Course Textbooks • Sommerville I. (2001,2004) Software Engineering 6th ,7th or 8th Edition, Addison-Wesley, Harlow, Essex,UK • Stevens P. with Pooley, R. (2000) Using UML: Software Engineering with Objects and Components, Addison-Wesley, Harlow, Essex, UK • Introducing Asml (2001) Available in electronic format, Microsoft corporation 

  8. Outline Syllabus • Introduction to Software Engineering • Software models • Software requirements • Formal Specification • ASML(Abstract State Machines Language) • Software Design and Implementation • UML (Unified Modeling Language) • Software verification, validation and testing • Management of Software Projects & Cost Estimation

  9. FAQs about software engineering • What is • software? • software process? • software engineering? • software process model?

  10. What is software? • Computer programs and associated documentation • Software products may be developed for a particular customer or may be developed for a general market • Software products may be • Generic - developed to be sold to a range of different customers • Bespoke (custom) - developed for a single customer according to their specification

  11. What is software engineering? Software engineering is an engineering discipline which is concerned with all aspects of software production Software engineers should • adopt a systematic and organised approach to their work • use appropriate tools and techniques depending on • the problem to be solved, • the development constraints and • the resources available

  12. the practicalities of developing • delivering useful software SE deals with practical problems in complex software products • theory • fundamentals Algorithms, date structures, complexity theory, numerical methods What is the difference between software engineering and computer science? Computer Science Software Engineering is concerned with Computer science theories are currently insufficient to act as a complete underpinning for software engineering, BUT it is a foundation for practical aspects of software engineering

  13. Software Engineering Body of Knowledge Source: http://www.sei.cmu.edu/pub/documents/99.reports/pdf/99tr004.pdf

  14. SE history • SE introduced first in 1968 – conference about “software crisis” when the introduction of third generation computer hardware led more complex software systems then before • Early approaches based on informal methodologies leading to • Delays in software delivery • Higher costs than initially estimated • Unreliable, difficult to maintain software • Need for new methods and techniques to manage the production of complex software.

  15. Software myths • Management myths • Standards and procedures for building software • Add more programmers if behind the schedule • Customer myths • A general description of objectives enough to start coding • Requirements may change as the software is flexible • Practitioner myths • Task accomplished when the program works • Quality assessment when the program is running • Working program the only project deliverable

  16. Software failures • Therac-25 (1985-1987): six people overexposed during treatments for cancer • Taurus (1993): the planned automatic transaction settlement system for London Stock Exchange cancelled after five years of development • Ariane 5 (1996): roket exploded soon after its launch due error conversion (16 floating point into 16-bit integer) • The Mars Climate Orbiter assumed to be lost by NASA officials (1999): different measurement systems (Imperial and metric)

  17. However … Important progress: • Ability to produce more complex software has increased • New technologies have led to new SE approaches • A better understanding of the activities involved in software development • Effective methods to specify, design and implement software have been developed • New notations and tools have been produced

  18. What is a software process? • SP is a set of activities whose goal is the development or evolution of software • Fundamental activities in all software processes are: • Specification - what the system should do and its development constraints • Development - production of the software system (design and implementation) • Validation - checking that the software is what the customer wants • Evolution - changing the software in response to changing demands

  19. What is a software process model? SPM is a simplified representation of a software process, presented from a specific perspective • Examples of process perspectives: Workflow perspective represents inputs, outputs and dependencies Data-flow perspective represents data transformation activities Role/action perspective represents the roles/activities of the people involved in software process • Generic process models • Waterfall • Evolutionary development • Formal transformation • Integration from reusable components

  20. What are the costs of software engineering? • Roughly 60% of costs are development costs, 40% are testing costs. For custom software, evolution costs often exceed development costs • Costs vary depending on the type of system being developed and the requirements of system attributes such as performance and system reliability • Distribution of costs depends on the development model that is used

  21. What is CASE ?(Computer-Aided Software Engineering) Software systems which are intended to provide automated support for software process activities, such as requirements analysis, system modelling, debugging and testing • Upper-CASE • Tools to support the early process activities of requirements and design • Lower-CASE • Tools to support later activities such as programming, debugging and testing

  22. What are the attributes of good software? The software should deliver the required functionality and performance to the user and should be maintainable, dependable and usable • Maintainability • Software must evolve to meet changing needs • Dependability • Software must be trustworthy • Efficiency • Software should not make wasteful use of system resources • Usability • Software must be usable by the users for which it was designed

  23. What are the key challenges facing software engineering? Software engineering in the 21st century faces three key challenges: • Legacy systems • Old, valuable systems must be maintained and updated • Heterogeneity • Systems are distributed and include a mix of hardware and software • Delivery • There is increasing pressure for faster delivery of software

  24. Next lecture Software Processes Tuesday 12.00 COMP 201 web-page: http://www.csc.liv.ac.uk/~igor/COMP201

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