1 / 48

UTPA – Fall 2011

CSCI 3327 Visual Basic Chapter 3: Classes and Objects . UTPA – Fall 2011. Objectives. In this chapter, you will Become aware of reasons for using objects and classes Become familiar with classes and objects. Introduction. The book uses car analogy

Download Presentation

UTPA – Fall 2011

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. CSCI 3327 Visual Basic Chapter 3: Classes and Objects UTPA – Fall 2011

  2. Objectives • In this chapter, you will • Become aware of reasons for using objects and classes • Become familiar with classes and objects

  3. Introduction • The book uses car analogy • We humans are very good in recognizing and working with objects, such as a pen, a dog, or a human being. • We learned to categorize them in such a way that make sense to us. We may categorize them as animate object, inanimate objects, pets, friends, etc.

  4. Introduction (cont'd) • We some times classify objects based on their attributes, for example, green apples or red apples, fat or slim people, etc. • If you think about it each object has many attributes. If I ask you list the attributes of an orange, you probably could list many things such as color, shape, weight, smell, etc.

  5. Introduction (cont'd) • In addition to attributes, all objects exhibit behaviors • A dog eats, barks, wags its tail, plays, and begs. A dog exhibits many more other behaviors than this short list • Another thing we need to remember about objects is that objects interact between each other

  6. Objects • Objects are packages that contain data and functions (methods) that can be performed on the data.

  7. Objects (cont'd) • Data could be considered to be attributes and functions are considered to be behaviors of the object. • We can say that the attributes and behaviors are encapsulated into an object.

  8. Objects (cont'd) • The objects interact between each other through their interfaces. • As an example a date object may have a set of data consisting of month, day and year, and methods consisting of assign date, display date, yesterday and tomorrow.

  9. Classes and Objects in Visual Basic • Classes are types and Objects are instances of the Class. • Without objects you cannot use a class • Your book says you cannot drive the drawing of a car • In Visual Basic, we create a class with the Class statement and end it with End Class

  10. A Class Looks Like This: PublicClass HousePublic Rooms As Integer End Class

  11. Members of a Class • Fields, Properties, Methods and Events • They can be declared as Public, Private, Protected, Friend or Protected Friend • Fields and Properties represent information that an object contains • Fields of a class are like variables and they can be read or set directly • For example, if you have an object named House, you can store the numbers of rooms in it in a field named Rooms

  12. The Syntax for a Class • Public Class Test'-----Variables'-----Methods'-----Properties'-----EventsEnd Class

  13. Instance Variables (Attributes) Examples: Amount of gas in your car Balance in your bank account

  14. Using Objects • Object: car • Pressing the gas pedal sends a message to the car to perform a task • Similarly, in programming, you use a method call to send a message to the object

  15. Methods (Behavior) • Methods represent the object’s built-in procedures.  • For example, a Class named Country may have methods named Area and Population.

  16. Defining Methods • You define methods by adding procedures, Sub routines or functions to your class • For example, implementation of the Area and Population methods discussed above might look like next slide

  17. Example of Defining Methods Public Class Country Public Sub Area()Write("--------") End Sub Public Sub population()Write("---------") End Sub End Class

  18. Properties (Attributes) • Properties are retrieved and set like fields • If they are public, they can be changed by clients • Private properties are implemented using Property Get and Property Set procedures which provide more control on how values are set or returned

  19. Properties (cont'd) • Get and set appear to be similar to declaring the properties public • Through get and set, programmer can have control over setting the properties • For instance, if a client tries to set a date to 37, it can be checked and set to a default value instead

  20. Example GradeBook • Public Class GradeBook • Private courseNameValue As String = "Not set yet" • Public Property CourseName() As String • Get • Return courseNameValue • End Get • Set(ByVal value As String) • courseNameValue = value • End Set • End Property • Public Sub displayMessage() • Console.WriteLine("Welcome to the grade book for " & vbNewLine & courseName & "!") • End Sub • End Class

  21. Example Module • Module GradeBookTest • Sub Main() • Dim theName As String • Dim gradebook As New GradeBook • Console.WriteLine("Initial course name is: " & gradebook.CourseName & vbNewLine) • Console.WriteLine("Please enter course name: ") • theName = Console.ReadLine() • gradebook.CourseName = theName • Console.WriteLine() • gradebook.displayMessage() • Console.ReadKey() • End Sub • End Module

  22. Events • We have been programming for events already • Events allow objects to perform actions whenever a specific occurrence takes place • For example, when we click a button a click event occurs and we can handle that event in an event handler

  23. Creating An Object • After defining a class, instance of the class, object can be created • To create a object for this class (Test) we use the new keyword and that looks like this: • Dim obj AsNew Test()

  24. Imports System.Console ModuleModule1 Sub Main() Dim obj As New Test obj.disp() Read() End Sub End Module Public Class Test Sub disp() 'a method named disp in the class Write("Welcome to OOP") End Sub End Class Sample Program

  25. Classes • Constructor • Destructor • Properties • Methods • Inheritance • Polymorphism

  26. Constructor • A constructor is a special member function whose task is to initialize the objects of its class • A constructor is invoked whenever an object of its associated class is created

  27. Constructor (cont'd) • If a class contains a constructor, then an object created by that class will be initialized automatically • We pass data to the constructor by enclosing it in the parentheses following the class name when creating an object • In Visual Basic we create constructors by adding a Sub procedure name New to a class

  28. Initializing Objects with Constructors in Visual Basic • The constructor class is called by the class name followed by parenthesis. • Constructor subroutine can be declared with the "New" keyword. • Public Sub New (ByValinitialBalanceAs Decimal) • Set default value in the constructor • Public Sub New (Optional ByValinitialBalanceAs Decimal = 0D)

  29. Imports System.Console Module Module2 Sub Main() Dim startObject AsNewConstructor (10) 'storing a value in the constructor by passing a value(10) WriteLine(startObject.display()) 'calling it with the display method Read() 'reading from keyboard End Sub End Module PublicClassConstructor Public x AsInteger Public Sub New (ByVal value As Integer) 'constructor x = value 'storing the value of x in constructor End Sub PublicFunction display() AsInteger Return x 'returning the stored value End Function End Class

  30. Destructor • Destructors run when an object is destroyed • Within a destructor we can place code to clean up the object after it is used • We use "Finalize" method in Visual Basic • The Finalize method is called automatically when the .NET runtime determines that the object is no longer required

  31. Destructor (cont'd) • When working with destructors we need to use the overrides keyword with Finalize method as we will override the Finalize method built into the Object class • We normally use Finalize method to deallocate resources and inform other objects that the current object is going to be destroyed • The following code demonstrates the use of Finalize method

  32. Imports System.Console ModuleModule3 Sub Main() Dim obj AsNewDestructor End Sub End Module PublicClassDestructor ProtectedOverridesSub Finalize() Write(“Destroyed!") Read() EndSub End Class

  33. Property Values • Get and Set • Get allows you read the current property value • Set allows you to change the property value • Property without a "ReadOnly" or "WriteOnly" specifier must provide both a "Get" and a "Set"

  34. Modules, Classes and Methods • Both classes and modules contain methods (Subs) • Related classes are grouped into namespaces and compiled into library files • A module contains declarations and procedures that are used by other files in a project • Module is not associated with a class or form and contain no event procedures • Good to use in case you are using multiple forms

  35. Private and Public in a Module • Private – procedures and variables declared as private can only be accessed by statements in the same module • Public – accessible by statements either inside or outside the module • By default, Sub declarations are Public • Variables declared with Dim or Private – variables are private

  36. Inheritance • A key feature of OOP is reusability • It's always time saving • It can be used by other programs to suit the program's requirement • This is done by creating a new class from an existing class • The process of deriving a new class from an existing class is called Inheritance

  37. Inheritance (cont'd) • The old class is called the base class • The new class is called derived class • The derived class inherits some or everything of the base class • In Visual Basic we use the Inherits keyword to inherit one class from another

  38. Inheritance (cont'd) • New class is created from an existing one by adding new or modified capabilities • The new class is a derived class or subclass • A derived class can become a base class for a future derived class • Is-a relationship – represents inheritance • A car is a vehicle • Has-a relationship – represents a composition • A car has a steering wheel

  39. Inheritance Coding PublicClass One------End ClassPublicClass TwoInherits One------EndClass

  40. Inheritance Coding (cont'd) Imports System.Console Module Module4 Sub Main() Dim ss AsNew Two WriteLine(ss.sum()) Read() EndSub EndModule (see next slide for inheritance)

  41. PublicClassOne Public i AsInteger = 10 Public j AsInteger = 20 PublicFunction add() As Integer Return i + j End Function End Class Public Class Two InheritsOne Public k AsInteger = 100 PublicFunction sum() AsInteger 'using the variables, function from base class and adding more functionality Return i + j + k 'Return add() +k EndFunction EndClass

  42. Protected Members • Public and Private • In the base class, private members are not inherited by derived classes • Protected access offers an intermediate level of access between Public and Private. • A base class’s protected members can be accessed only by members of that base class and by members of its derived classes

  43. Friend Members • Friend access is another intermediate level access • If a program uses multiple classes from the same assembly, these classes can access each other’s friend members • Unlike public access, programs that are declared outside the assembly cannot access these Friend Members

  44. Example of Friend Members in Visual Basic

  45. Polymorphism • It means "one name, multiple forms"

  46. Example of Polymorphism • Suppose there is a base class called Animal with a method called move • There are three derived classes called fish, frog and bird • Program calls move to all three objects of the derived class • Fish swims, frog jumps, and birds fly • This is possible because of polymorphism

  47. Polymorphism Analogy • If you are asked to open, you will know what to do depending on what the object you are working with: a door, a jar, an envelope, etc.

  48. Abstract and Concrete Classes • Abstract Classes that are not used to make objects • Abstract classes are incomplete and are used only as base classes to make derived classes • Derived classes that can be used to instantiate objects are called concrete classes

More Related