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Challenge: Fabriries

Challenge: Fabriries. Group members: Þorbjörg Karlsdóttir, Hrafnhildur Faulk, Guðrún Kristín Jónsdóttir, Knud Schulz, Kristofer Gren, Taina Nurmela, Leila Sonkkanen, Jenny Poncin, Lise Kloster, Jonas Svartberg Armtzen. Vision.

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Challenge: Fabriries

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  1. Challenge: Fabriries Group members: Þorbjörg Karlsdóttir, Hrafnhildur Faulk, Guðrún Kristín Jónsdóttir, Knud Schulz, Kristofer Gren, Taina Nurmela, Leila Sonkkanen, Jenny Poncin, Lise Kloster, Jonas Svartberg Armtzen

  2. Vision “The library to go” helps the family travelling with the public transportation to use the given time as a family quality time. The idea is to make services that the family can use, while they are travelling with public transportation. The services is divided into three main themes; “activities”, “spaces” and “Content”. Beside helping the family to have a good time, we want the services to brand the library, by bringing the library to the people. And we want the library to take part in the aim for a green environment.

  3. What do we think are the most important angles/themes in the challenge? We focus on three main themes; “Activities”, “Spaces” and “content”. Activities: ex. Gaming, quizes, storytelling, book clubs. Spaces: ex. Reading and music areas Content: ex. Audio books, Personal librarian, public acces the , local information, information in general,

  4. Choose the most important angle We have chosen Activities, in particular gaming as the topic, we want to describe further. We want to give families the oportunity to have fun together during the trip.

  5. How do we construct the idea? What do you think we should create? – activities/constructions? How do we do it? (what actions should we take to make it happen?) Find partners and users Hire experts Develop the idea together with the partners and the experts. Make a pilot project and try it on different users Make it real The games could be based on locations, news, information, quizzes. In the games the family have to work together or play against each other. We want to use the newest tecnology (gps, wifi, ect.) . The ticket for the train, the bus or the ferrie gives you access to game.

  6. What difference does it make? With whom do we do it? - partners and competencies? What is the difference/result the activities will make – to the society and the citizens More library users Travelling is more fun Better partner network Make people choose green transportation Quality time for busy families Branding of the library • Partners: Public transportation, computer games industry, tourist information, community, users, mobilephone industry. • Competencies: Technical skills, branding skills, innovation skills, cool librarians skills

  7. Howdoes the Network of Nordic Librariesbuildon the ideas from this camp?

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