1 / 34

Text

Text. Overview. Importance of text in a multimedia presentation Understanding fonts and typefaces Using text elements in a multimedia presentation Computers and text Font editing and design tools Multimedia and hypertext. Importance of Text in a Multimedia Presentation.

paco
Download Presentation

Text

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Text

  2. Overview • Importance of text in a multimedia presentation • Understanding fonts and typefaces • Using text elements in a multimedia presentation • Computers and text • Font editing and design tools • Multimedia and hypertext

  3. Importance of Text in a Multimedia Presentation • Text is very important in communication. It provides information to the audiences. • Text is a very important element of multimedia. Can be used as menus for navigation, and a body of information, or content. Also can be used as a page titles, labels for pictures or for giving instruction. • .

  4. Importance of Text in a Multimedia Presentation • Factors affecting legibility of text: • Size • Background and foreground colors • Style

  5. Understanding Fonts and Typefaces • A typeface is a family of graphic characters, often with many type sizes and styles. • A font is a collection of characters of a single size and style belonging to a particular typeface family. • UExample • “Georgia Regular”, “Georgia Italic”, “Georgia Bold”, and “Georgia Bold Italic” are all fonts of the Georgia typeface.

  6. Understanding Fonts and Typefaces (continued) • The study of fonts and typefaces includes the following: • Font styles • Font sizes • Cases • Serif versus sans serif

  7. Understanding Fonts and Typefaces (continued) • Font styles include: • Boldface Boldface • Italic Italic • Underlining Underlining • Outlining Outlining

  8. Understanding Fonts and Typefaces (continued) • Font sizes • Font size is measured in points. • 1 point  1/72” • For multimedia presentation use at least 24 font size. • Kerning is the spacing between character pairs. • Cases • A capitalized letter is referred to as uppercase,while a small letter is referred to as lowercase.

  9. Understanding Fonts and Typefaces (continued) • Serif versus sans serif • A serif is the little decoration at the end of a letter stroke. • Serif fonts are used for body text. • Sans serif fonts do not have a serif at the end of a letter stroke. • These fonts are used for headlines and bold statements. serif san serif body headlines

  10. Using Text Elements in a Multimedia Presentation (continued) • Choosing text fonts • Consider legibility. • Avoid too many typefaces. • Use color purposefully.

  11. Using Text Elements in a Multimedia Presentation (continued) • Choosing text fonts • Use anti-aliased text. • Minimize centered text. • Use white space. • Use animated text to grab attention.

  12. Using Text Elements in a Multimedia Presentation • The text elements used in multimedia are: • Menus for navigation • Interactive buttons • Fields for reading • HTML documents • Symbols and icons

  13. Using Text Elements in a Multimedia Presentation (continued) • Menus for navigation • A list of commands or options from which you can choose. • A user navigates through content using a menu. • A simple menu consists of a text list of topics.

  14. Using Text Elements in a Multimedia Presentation (continued) • Interactive buttons • A button is a clickable object that executes a command when activated. • Users can create their own buttons from graphics. • Interactive buttons are a graphical, interactive alternative to use when you need to link people to other pages.

  15. Using Text Elements in a Multimedia Presentation (continued) • HTML documents • HTML stands for Hypertext Markup Language. • HTML documents are marked using tags. • Some of the commonly used tags are: • The <B> tag for making text boldfaced • The <OL> tag for creating an ordered list • The <IMG> tag for inserting images

  16. Using Text Elements in a Multimedia Presentation (continued) • Symbols and icons • Symbols are concentrated text in the form of stand-alone graphic constructs. • They are used to convey meaningful messages.

  17. Using Text Elements in a Multimedia Presentation (continued) • Symbols and icons • Symbols used to convey human emotionsare called emoticons. • Icons are symbolic representations of objects and processes. Cth Trash

  18. Computers and Text • The font wars • Character sets

  19. Computers and Text (continued) • The font wars • PostScript • TrueType • OpenType PostScript, TrueType, and OpenType outline fonts allow text to be drawn at any size without jaggies. Anti-aliasing text and graphics creates “smooth” boundaries between colors.

  20. Computers and Text (continued) • PostScript • PostScript is a method of describing an image in terms of mathematical constructs. • PostScript characters are scalable and can bedrawn much faster.

  21. Computers and Text (continued) • TrueType • Apple and Microsoft developed the TrueType methodology. • TrueType is a system that can draw a better and faster quadratic curves outline fonts and can draw characters at low resolution.

  22. Computers and Text (continued) • OpenType • Adobe and Microsoft developed OpenType, now the international standard. • It incorporates the best features of PostScript and TrueType.

  23. Computers and Text (continued) • Character sets • The American Standard Code for Information Interchange (ASCII) is a 7-bit coding system. • The extended character set is commonly filled with ANSI standard characters. • Unicode is a 16-bit architecture for multilingual text and character encoding.

  24. Computers and Text (continued) • Mapping across platforms • Fonts and characters are not cross-platformcompatible. • They must be mapped to the other machine usingfont substitution.

  25. Font Editing and Design Tools • FontLab, Ltd. • Creating attractive texts

  26. Font Editing and Design Tools (continued) • Fontographer • Fontographer is a specialized graphics editor. • It is compatible with both Macintosh and Windows platforms. • It can be used to develop PostScript, TrueType, and OpenType fonts. • It can also modify existing typefaces and incorporate PostScript artwork.

  27. Multimedia and Hypertext • Multimedia • Hypertext systems • Using hypertext systems • Searching for words • Hypermedia structures • Hypertext tools

  28. Multimedia and Hypertext (continued) • Multimedia • Multimedia is defined as the combination of text, graphics, and audio elements into a single presentation. • When the user assumes control over the presentation, it is called interactive multimedia. • Interactive multimedia becomes hypermedia when a structure of linked elements is provided to the user for navigation and interaction.

  29. Multimedia and Hypertext (continued) • Hypertext systems • Hypertext is text displayed on a computer display with references (hyperlinks) to other text which the reader can immediately access. The hypertext pages are interconnected by hyperlinks • A hypertext system enables the user to navigate through text in a non-linear way.

  30. Multimedia and Hypermedia • Hypermedia structures • Links • Nodes • Anchors • Navigating hypermedia structures

  31. Multimedia and Hypertext (continued) • Links • Links are connections between conceptual elements. • Links are the navigation pathways and menus.

  32. Multimedia and Hypertext (continued) • Nodes • Nodes are accessible topics, documents, messages, and content elements. • Nodes and links form the backbone of a knowledge access system.

  33. Multimedia and Hypermedia • Anchors • An anchor is defined as the reference from one document to another document, image, sound, or file on the Web. • Navigating hypermedia structures • The simplest way to navigate hypermedia structures is via buttons. • Location markers must be provided to make navigation user-friendly.

  34. Other Resources • Some of the sources for font shopping • EyeWire (www.eyewire.com) • garageFonts (www.garagefonts.com) • LetterSpace (www.letterspace.com) • BitStream (www.bitstream.com) • MyFonts (www.myfonts.com) • T26 (www.tw6.com) • P22 (www.p22.com) • FontHaus (www.fonthaus.com)

More Related