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The Information Technology Revolution

The Information Technology Revolution. Created by: Nicole Wilson, Logan Altman, Brooke Williams, Cortney Williams, Serina Thompson, Diana Wilson. Introduction.

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The Information Technology Revolution

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  1. The Information Technology Revolution Created by: Nicole Wilson, Logan Altman, Brooke Williams, Cortney Williams, Serina Thompson, Diana Wilson

  2. Introduction • Our society today is enduring a period of constant change and efficiency in technology. The presence of this rapid change has been a common debate amongst educators and school systems. As we start to see traditional teaching styles slowly vanishing, many schools are integrating public computers and technology into their classrooms for student’s learning. As future teachers, it’s important to know how to incorporate this advancement appropriately and accommodate our digital natives of the twenty-first century.

  3. Definitions • Digital Renaissance: Time where the technology has changed the human’s way of thinking and behaving. • Digital Natives: Individuals who have grown up with the use of digital language. Ex: computer, video games, internet. • Digital Divide: The division of individuals who are considered “rich” or “poor” in technological access and expertise.

  4. Flat vs. Traditional Classroom • A flat classroom is where the students have unlimited access to information, therefore making making the teacher not the only expert. • A traditional classroom is when the teacher is the sole provider of information.

  5. Educational Tools • Simulation: a computer program that imitates a real-world experience. • Model: a representation of a system or an object, such as a small physical structure that imitates a larger structure or a computer program that parallels the working of a larger system. • Web-Quest: a learning activity in which students investigate a question or solve a problem with information they gather from websites. • Blog: an online journal using software that makes it easy for the user to create frequent entries; typically, visitors can add their own comments and responses • Wiki: an online site that allows visitors to add, remove and otherwise edit or change the available content

  6. Web 2.0 • Web 2.0 is a term that loosely refers to a second generation of internet services that are leading us toward even more open communication. It’s relevant to education because students no longer have to use paperback books to look up definitions, instead they use the internet for the dictionary.

  7. Three Key Aspects of Web 2.0 • 1. Data and software are continuously and seamlessly updated, often very rapidly. • 2. User interfaces are rich and interactive. • 3. There is an “architecture of participation” that encourages user contributions.

  8. Concern of Students’ Use of Communication • 1. Young people may accidentally stumble onto websites that are violent, pornographic, or objectionable due to inappropriate language and content. • 2. “Cyberstalking” and threats from online predators pose threats to children and teenagers’ safety. Drawn to social networking, students may reveal personal identifying information to predators without realizing it. • 3. Online marketing aimed directly at children and teens influences young peoples’ decisions about products and brands. This can undermine parental authority in much the same way that television advertising can. The difference is that internet advertising is not regulated by the government, and exposure is often more intense.

  9. Concern of Students’ Use of Communication Continued • 4. The interactive, two-way nature of the Web gives marketers the ability to collect data about individual computer users. Companies collect personal information about children and teens as their websites encourage youngsters to share their hobbies, interest, and other personal preferences. This invasion of privacy is commonplace on the internet. • 5. “Cyber-bullying” and its consequences is an addition concern.

  10. Assistive Technology • Assistive technology- a device or service that increases the capabilities of people with disabilities • Examples- • A keyboard with large symbols that make it easier for students with visual impairments. • The teacher can convert text in a computer program that prints out Braille for students who are blind. • For students whose fine motor skills do not allow them to write easily an interactive white board is helpful.

  11. Internet Research • It is important for the teacher to filter the websites first because the students need working websites to get their research from.

  12. Guidelines of Internet Research • Research is not simply a list of questions for which students find answers. Students’ research should focus on finding the information they need to solve a problem or complete a project. • As they use technology, students need to stay focused on the problem they are trying to solve or the area they are exploring. • Guide students in interpreting and using the data they find. • Guide students in finding creative and innovative ways to present their information. • Encourage students to use the information they gather on the internet to further other students’ understanding of the topic. • Invite students to collaborate with other students in designing a final product.

  13. Technology Supports Learning • 3 ways the author feels technology supports learning: • Allows the student to deal with real-world problems • Expands the possibilities for simulations and modeling • Creates local and global communities of learners • Using technology helped my learning. When I needed extra help on a math question, I would Goggle the type of question found many examples. • Hinders learning: Students may rely too much on spell check when writing papers and forget how to spell things.

  14. Technological Fluency • Technological fluency: proficiency in the use of technology, including an understanding of the way technology systems operate and the ability to use technology to access information from a wide variety of sources.

  15. NETS • National Educational Technology Standards for Teachers (NETS): These are the guidelines describing what students should know and be able to do. They learn this during the time they spend on the internet, blogging, participating in forums and writing emails. • Technological fluency: proficiency in the use of technology, including and understanding the way technology systems operate and the ability to use technology to access information from a wide variety of sources.

  16. Conclusion • Although the information technology revolution is a big challenge for school systems today, it’s crucial as a teacher to take advantage of the ways that technology can benefit our student’s learning. Through this transformation, it’s important to make sure students are using new technology in efficient ways that help their learning instead on hindering it. Chapter 7 highlights all the information future teachers should know about replacing the traditional classroom. Among the many things we learned these are a few main things we discussed. • Digital Natives • Flat vs. Traditional Classroom • Internet Research • Web 2.0 • Assistive Technology • Internet Safety • NETS

  17. Resources • Textbook: • Koch, Janice. So You Want to Be a Teacher?: Teaching and Learning in the 21st Century. Boston: Houghton Mifflin, 2009. Print. • Web: • Technology in Classroom. N.d. Yahoo images. Online image. 22 Mar. 2016. • Technology. N.d. Yahoo images. Online image. 22 Mar. 2016. • Children Using Technology. N.d. Yahoo images. Online image. 22 Mar. 2016. • Flat vs. Traditional. N.d. Yahoo images. Online image. 22 Mar. 2016. • Web 2.0. N.d. Yahoo images. Online image. 22 Mar. 2016. • Keyboard. N.d. Yahoo images. Online image. 22 Mar. 2016. • Conclusion. N.d. Yahoo images. Online image. 22 Mar. 2016.

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