160 likes | 564 Views
Teaching Games for Understanding. Chapter 10. Teaching Games for Understanding. Origins with Bunker and Thorpe model Six stages Current TGFU model Game play sets problem Skill practice solves problem Closing game extends solutions. Benefits. Increased time in game play
E N D
Teaching Games for Understanding Chapter 10
Teaching Games for Understanding • Origins with Bunker and Thorpe model • Six stages • Current TGFU model • Game play sets problem • Skill practice solves problem • Closing game extends solutions
Benefits • Increased time in game play • Motivational and enjoyable • Strong link between skills and games • Students value skill practice • Application and performance of skills • Tactical components
Transfer of Tactics • Common problems to solve • Transfer of tactical solutions and concepts within and across the game categories • Invasion games • Net/wall games • Striking/fielding games • Target games
Tactical Games Model • Tactical frameworks • Scope • On-the-ball skills • Off-the-ball movements • Sequence • Game complexity • Complexity increases as game grows
Emphasis of Standards within Teaching Games for Understanding Reference: Moving into the Future: National Standards for Physical Education, 2nd ed. (2004), p. 11
Sample Unit and Lessons • Tactical problem = Lesson focus • Goal of game drives lesson objectives • Questions shape solutions • Units structured by • Individual game • Thematically by game category
Questions Help teachers • Link lesson goal to game play • Shape skill practice • Assess during closure
Assessment of Student Learning • Integral, ongoing, and embedded • Records process and/or outcome • GPAI: Game Performance Assessment Instrument • Enables holistic assessment of • On-ball skills • Off-ball movements • Support play • Decision making