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Game of Life in 21 st Century. ECE817 Presentation By Kyusik Chung 2003. 6. 9. John Conway’s Game of Life. Rule of John Conway’s Game of Life. Each cell considers 8 neighbors adjacent to itself Many interesting patterns based on a same rule (glider, exploder, pump, and etc)
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Game of Lifein 21st Century ECE817 Presentation By Kyusik Chung 2003. 6. 9.
John Conway’s Game of Life Rule of John Conway’s Game of Life • Each cell considers 8 neighbors adjacent to itself • Many interesting patterns based on a same rule (glider, exploder, pump, and etc) • We want to change the rule or GOL itself!! Birth– A dead cell with exactly three live neighbors becomes a live cell Survival– A live cell with two or three live neighbors stays alive Overcrowding or Loneliness– In other cases, a cell dies or remains dead
21st Century is Internet Era • We are connected to the network • We don’t have to be in the same place for the communication • We have a chat with foreigners in our room • Loneliness is not the problem of physical distance⇒ Redefinition of neighbor
Redefinition of Neighbor • Neighbor need not to be near the cell • We make new neighbor patterns • Different patters make different GOL • Redefinition of neighbor make GOL more interesting
Programming Environment • Edwin Martin’s Game of Life v1.3 • Java Applet • Randomly generates initial patterns • Change the definition of neighbor
One neighbor goes to right • We have a separated neighbor • Neighbor goes to right • What will happen? P1 P2 P3
Result of P1 • Almost cells die • Decreasing trend for random initial patterns • Average alive generation is 300
Result of P2 • Almost cells die like P1 • But shorter alive generation • Farther neighbor make life time shorter?
Result of P3 • Yes, farther neighbor make life time shorter!! • Almost cells die like P1 and P2
Conclusion • We propose a new Game of Life by redefining the pattern of neighbor • One separated neighbor cases are simulated • Farther neighbor make the life time of overall lives shorter • We have to take care adjacent neighbors even if we have good network for communication ^^ • Other patterns of neighbor need to be simulated