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Emerging Opportunities in Software Technology R&D: A Technology Forecast Walt Scacchi Institute for Software Research University of California, Irvine Irvine, CA 92697-3455 wscacchi@ics.uci.edu Some Opportunities Areas Open Source Software Networked Computer Games
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Emerging Opportunities in Software Technology R&D:A Technology Forecast Walt Scacchi Institute for Software Research University of California, Irvine Irvine, CA 92697-3455 wscacchi@ics.uci.edu
Some Opportunities Areas • Open Source Software • Networked Computer Games • Ubiquitous Wireless Networking
Open Source Software • Changing world of software products, processes, and software development projects
OSS Business Revenue Streams • Subscription support services • Providcs ongoing maintenance services 24/7 • Email or phone help desk • Provides indemnification • Access to Operations Network • Consulting and Migration services • On-site custom development and support • Training Services • Web-based how-to’s, tutorials (also retail books) • On-site customer training (Direct or via Certified Partners) • All services sold on a direct basis (e.g., in North America and Europe), and via Certified Partners (globally)
Networked Computer Games • Rapid rise in research interest in game culture and technology • Precipitating the Web 3.0
UCI Game Lab Faculty • Studio Art: Robert Nideffer (Director), Antoinette LaFarge • Computer Science: Paul Dourish, Magda El Zarki, Dan Frost, Bonnie Nardi, Andre van der Hoek • Engineering: Tara Hutchinson, Falko Kuester, Joerg Meyer • Arts, Computation, Engineering: Beatriz de Costa, Simon Penny, Bill Tomlinson • Institute Software Research: Celia Pearce, Walt Scacchi (Research Director), • Others: Tom Boellstorf (Anthropology), Christopher Dobrian (Music), Peter Krappe (Humanities/Film Studies), Charlie Zender (Earth Systems Science)
Game Culture and Technology • Games as immersive, experiential literary form -- game play as emergent narrative • Gaming as rapidly growing global industry • “Modding” and making games as practice-based learning and career development • Games as new media and cultural form • Game culture as social movement
New Game related R&D efforts • alternative game cultures and venues • “hot rod” game machines, LAN parties, and GameCon’s • visual and performing arts • Games as cultural media (www.selectparks.net) • humanities and social sciences • Games as graphic narratives for storytelling; machinima — game-based cinema • science learning and technology education • Games for informal education in science • Learning science/engineering domains and practices through immersive (role-playing) games
Ubiquitous Wireless Networking • Enabling open source software development and networked computer games via wireless networking
Acknowledgements • Mark Ackerman (UMichigan), Margaret Elliott (ISR), Les Gasser (UIUC), Chris Jensen (ISR), Robert Nideffer (UCI Game Lab), John Noll (Santa Clara U), Celia Pearce (UCI Game Lab), also others at ISR and UCI Game Lab. • Research grants from the National Science Foundation (no endorsement implied) #0083075, #0205679, #0205724, #0350754, and #0534771. • Discovery Science Center, Santa Ana, CA • UC Humanities Research Institute • Digital Industry Promotion, Daegu, Korea • California Institute of Telecommunications and Information Technology (CalIT2) • Creative Kingdoms Inc.