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LIME II

LIME II. Reengineering a Mobile Middleware. A New TupleWare. Reengineering LIME – a middleware based on the tuple space paradigm revisited according to mobility Goals of the reengineering process weaken the semantics of the model so that it can deal with highly dynamic scenarios

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LIME II

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  1. LIME II Reengineering a Mobile Middleware

  2. A New TupleWare.. • Reengineering LIME – a middleware based on the tuple space paradigm revisited according to mobility • Goals of the reengineering process • weaken the semantics of the model so that it can deal with highly dynamic scenarios • decouple the middleware from the underlying application-level transport layer • Background: tuple space and LIME v.1

  3. Challenges of Mobility • Problems • the environment changes rapidly and continuously • clients connect to the network for short periods of time • disconnection is unannounced and unpredictable • ... • How can we manage the increase of complexity ? • use more sophisticated SW logics (↓ ad-hoc solution) • add a middleware layer (↑ S.E. solution) • Traditional RPC-based middleware is too limited

  4. Mobile Middleware • A new area of research • none • .NET Compact Framework, J2ME • revised traditional • LW-IOP, Mobile DCE, JMS • QoS oriented • Mobiware, L2imbo • reflection based • Universally Interoperable Core • mobile code • μCode, Aglets, Mole • context aware • Nexus, Teleporting • data-sharing oriented • Coda, Bayou, Odyssey • coordination based • reconfigurable pub/sub • tuple spaces • Commercial success of tuple space based technology: TSpaces (IBM) and JavaSpaces (Sun)

  5. Tuple Spaces • Original model developed in the mid-80’s (Linda) • Space of tuples • astraction, a separate third-party form of distributed shared memory that is accessed concurrently by processes that insert, take or read tuples • Tuple • a “generic data structure”, a sequence of typed fields • a tuple field is either an actualor a formal • tuples that have formal fields are also called templates • simple matching rules e.g.<String,Boolean,2005> ≈ <“UIC”,true,2005>

  6. Primitives wait • out(tuple)inserts the tuple into the tuple space • rd(template)reads a tuple that matches the given template,blocking • in(template)takes a tuple that matches the given template, blocking • Extensions • non-blocking:rdp,inp • bulk:rdg,ing • Non deterministic matching out in ? rdp ing copy

  7. Pros and Cons • Temporal decoupling (↑) • asynchronous communication: consumers and producers can exist in ≠ periods of time • Spatial decoupling (↑) • no bindings between servers and clients: requests of tuples are implicitly routed • decentralized, fault-tolerant architecture • Global and persistent tuple space (↓) • unrealistic assumption for mobile scenarios

  8. Agent Host-Level Tuple Spaces Interface Tuple Spaces Federated Tuple Space Linda In a Mobile Environment • Virtual spaces, name-based “transient sharing”

  9. Constructs of LIME • Location-aware operations • out: select the agent that has to hold the tuple • rd,in: select a projection of the tuple space • Reactive programming • reaction = a code fragment that is executed when the state of the space satisfies a given template • strong vs weak • They cope with physical and logical mobility

  10. engagement disengage Engagement/Disengagement • space grows and shrinks transparently according to the connectivity among the components • engagement– the sharing process, atomic • disengagement– the inverse process, atomic

  11. Roles of Engagement • Engagement modifies only the accessibility of tuples: each tuple exists in a single location • Engagement is used to • attach a new node to the system • move tuples whose destination is the new node • disseminate reactions regarding the new node • The engagement process delivers tuples and reactions as soon as the target agent or host joins the LIME community

  12. Other Features • Applications can retrieve information about the community of agents and hosts by accessing a “system” tuple space (LIME System Tuple Space) • Other components: • μCode – kernel for mobile agents • LighTS – tuple space engine and adapter

  13. Limitations of LIME v.1 • Engagement relies on distributed transactions • to complete the transaction, all hosts have to stay connected for enough time • since transactions are atomic, they block all hosts until completion • Disconnection must be announced • if unannounced disconnection occurs while tuples are transmitted, they are lost • the system is not able to recover whenever a host collapses during a transaction

  14. My Work: LIME II 1. Reengineering the model 2. Reengineering the implementation 3. Improvements and optimizations

  15. Changes to the Model

  16. Engagement Vs Reconciliation • Dis/Engagement • allows a host to join or leave the group • each host collects the beacons from the other units and updates its (asymmetrical) view of the community • Reconciliation • allows to deliver misplaced tuples, register issued reactions and remove triggered ones, resolve inconsistencies of the space • atomic / wrt a pair of hosts and a single tuple space B

  17. Best-Effort • Unannounced disconnection can occur while tuples are being transferred to a host • clean-up phase of TCP/IP: the sender perceives failure and cannot know whether the data was handed to the receiver • Multi-level approach • 1. transport • re-send the message • declare the type of failure: critical, total, partial • 2. application protocol • apply the recovery policy selected by the user for this space • loss, duplicate, conservative • the conservative policy keeps track of the tuples whose delivery we are uncertain of  reconciliation will be run (third level)

  18. Architecture of LIME II • Decoupled with respect to the underlying application level transport layer (reconfig pub/sub, DHT, etc..) modules (3rd party) applications LIME II communication adapter Plain Unicast + Multicast DHT based MW Subject based Pub/Sub Content based Pub/Sub ... network

  19. A New Design • Decoupling requirement was imposed by VICOM • funded Italian research project that embraces LIME • Other goals • build a modular, flexible, scalable middleware • increase overall performance • solve non-trivial synchronization issues – that are due to the weakened semantics of the model, such as • concurrent reconciliations • race conditions on accessing the tuple space • Radical reengineering • only a small fraction of the code has been reused ≈ 2% • substantial compatibility with the API of LIME v.1 • underlying architecture is extremely different

  20. Core of the Middleware • LimeTupleSpace • main class, de/limification, operation descriptors • LocalOpMgr • synchronization of agents, local operations • LimeTSMgr • astraction of a local reactive tuple space • Reactor • support for strong reactions, atomicity • TupleSpaceProxy • wrapper for LighTS, cloning, naming • CommunicationMgr • remote operations via a thread pool • CommunicationAdapter • adapter for the transport layer

  21. Communication Adapter • You can employ any application-level transport layer for whom it is provided a (third-party) adapter that implements the standard interfaceICommunicationAdapter • init() • shutdown() • joinSystem(info) • leaveSystem() • joinGroup(space) • leaveGroup(space) • sendOp(space, message) • sendOp(host, message) • sendReaction(space, message) • sendReaction(host, message) • sendReply(host, message) • getNextOp() • queryHost(host) • addHost(host) • remove(host) • Available communication adapters • LocalTestCA pure UDP unicast, only for testing • LocalCA UDP unicast + multicast (wired LAN, high performances) • PlainCA TCP unicast + multicast (connection caching, keep alive) • MessageCA decorator, shows flow of messages • FragProxyCAenables de/fragmentation of messages

  22. Remote Operations • Thread-to-thread messaging among thread pools of hosts • automatic dispatching of msgs according to headers • 37 protocols implement all the operations • classified on the basis of type, space projection, snd/rcv side • instances ofRunnable, assigned to the thread pool as “tasks” • kept apart from the infrastructure • a protocol needs to send and receive messages • to send messages, the thread invokes the methods of C-Adapter • to retrieve messages, the thread queries a non-shared buffer • a timeout mechanism avoids to wait forever on the buffer CommunicationMgr Protocols ThreadPool local agent or remote request selectProtocol(...) P:RemOutg ùP assignTask(P)

  23. Synchronization • A reaction is always executed atomically, even when its code fragment installs other reactions • strong → weak → strong → weak → ... • The methods of the core classes of the middleware are re-entrant, i.e. they can be invoked also “within” the bodies of reactions • Complex case: reconciliation • during a reconciliation between two hosts, the arrival of a tuple can trigger a reaction that starts reconciliation with a third host and, recursively, with a fourth, ... • the distributed transaction is splitted into parallel processes of reconciliation – they can succed or not according to timeouts, interleaving of threads, ... • if a reconciliation process fails, the system will retry it later

  24. Further Improvements • Parallelized operations • an operation (outg, installWeak) dealing with several hosts is splitted into independent tasks; the tasks are assigned to the thread pool • Thread pool • anti-leakage, safely resizable on-the-fly • profiles the maximum number of busy threads • enables fine-tuning and load-balancing • Priority scheduler (QoS) • manages the internal flow of msgs, parametric

  25. Also.. • Fragmentation and defragmentation • transparent to applications • can be turned on/off for any communication adapter • allows to transfer extremely large objects (e.g. tuples whose order of magnitude is MBytes or more) • Integrated diagnostic service • lightweight web server • generates dynamically a set of HTML pages that describe the contents of the tuple spaces • the service is very useful for testing LIME applications: you can inspect their behavior via a browser

  26. Agents each agent performs a single operation, allowing to select the projection of the tuple space you can combine agents in order to re-create nearly every possible testing scenario Testing and SW Development • LiM • an ICQ-clone instant messenger • the whole logic of the application consists of 73 lines of code • advances features, e.g. off-line delivery of msgs, cost zero

  27. Conclusions • The model has been weakened • it copes with highly dynamic environments (MANETs) • The middleware is modular, scalable, flexible • performances are superior with respect to LIME v.1 • part of the Italian Research Project VICOM • also used in TU Delft, Netherlands • Future work • implement other communication adapters • REDS, DHT, bridge communication adapters, ... • perform a quantitative analysis of performances

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