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Applications development with Java. Lecture 7 Rina Zviel-Girshin. object. method. Information provided to the method (parameters). Introduction to Objects. Initially, we can think of an object as a collection of services that we can tell it to perform for us
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Applications development with Java Lecture 7 Rina Zviel-Girshin Rina Zviel-Girshin @ASC
object method Information provided to the method (parameters) Introduction to Objects • Initially, we can think of an object as a collection of services that we can tell it to perform for us • The services are defined by methods in a class that defines the object • In the many programs, we invoked the println method of the System.out object: System.out.println (“2 b or not 2 b."); Rina Zviel-Girshin @ASC
Abstraction • An abstraction hides the right details at the right time • An object is abstract in that we don't really have to think about its internal details in order to use it • We don't have to know how the println or drawString methods work in order to invoke it • A human being can only manage several pieces of information at one time Rina Zviel-Girshin @ASC
Abstraction • But if we group information into chunks (such as objects) we can manage many complicated pieces at once • Therefore, we can write complex software by organizing it carefully into classes and objects • That means that we can use OOP technique Rina Zviel-Girshin @ASC
Software Objects • Software objects consist of data (state) and methods (operations on the data, behavior). • A program is a bunch of objects interacting with each other. • Objects are realized in programming languages (such as Java) as classes. Rina Zviel-Girshin @ASC
Communication Between Objects • Relations between objects are implemented using communication (messages), you have to ‘send a message’ to ask an object to perform some action. Rina Zviel-Girshin @ASC
Methods As Messages • Object’s data is useless unless we can manipulate it. • We manipulate an objects data by sending it messages. • For this purpose classes have methods. • Methods are a part of the class definition. • We interact with objects by method invocation. Rina Zviel-Girshin @ASC
Method invocation • We invocate a method by using object name (object reference), “.” , method name and a pair of parenthesis. If method invocation requires additional information it is written inside the parenthesis. Point p = new Point(3,4); p.setX(0); p.setY(5); Rina Zviel-Girshin @ASC
Sets of Objects • A set of objects with common characteristics and behaviors is a class (Aristotle): • All fish belong to the class of fishes • All birds belong to the class of birds • They are of the same ‘type’! Rina Zviel-Girshin @ASC
Classes As New Types • The class declaration is a way of defining new types for your program – extending your language “vocabulary”. • Once a class is declared you can use it to declare object variables. • All those objects will be of the same type, they will have the same data and the same methods. Rina Zviel-Girshin @ASC
Name = avi Id = 123 Address =… Move() AddGrade() Name = sara Id = 5561 Address =… Move() AddGrade() Name = ben Id = 3425 Address =… Move() AddGrade() Student Classes Class Student Name Id Address Move() AddGrade() Rina Zviel-Girshin @ASC
Instances • Objects defined from a class are called also instancesof the class. • Class type, in contrast to its instance type, is the features of “all” of its objects (together) as opposite to the features of “each” of its objects (individually). Rina Zviel-Girshin @ASC
OO Vocabulary • Class – a data type which describes the model or pattern of data and behavior. • Object – an instance of a class. • Method – the code body that implements an operation. • Message – request to perform an operation (a call to a method). Rina Zviel-Girshin @ASC
Creating Objects • A variable either holds a primitive type, or it holds a reference to an object • A class name can be used as a type to declare an object reference variable String title; Graphics g; • No object has been created with this declaration • An object reference variable holds the address of an object • The object itself must be created separately Rina Zviel-Girshin @ASC
Creating Objects • We use the new operator to create an object title = new String ("Java Software Solutions"); This calls the Stringconstructor, which is a special method that sets up the object • Creating an object is called instantiation • An object is an instance of a particular class • Objects are always initialized when they are created. The creation of some objects require additional information about their initial state. Rina Zviel-Girshin @ASC
Creating Objects • Because strings are so common, we don't have to use the new operator to create a String object title = "Java Software Solutions"; • This is special syntax that only works for strings • Once an object has been instantiated, we can use the dot operator to invoke its methods title.length() Rina Zviel-Girshin @ASC
Object References • Object are created in the main memory but have no name and cannot be found. • In order to interact and use them we have to assign a reference to the address of the allocated memory. • We refer to an object by means of an object reference. • An object reference holds the data about memory location of the object. Rina Zviel-Girshin @ASC
x = 3 y = 4 p This variable has a type “reference to the object of type point” Object Reference Variables • Usually object references are stored in variables: InputRequestor in = new InputRequestor(); Student avi = new Student(“Avi”,1234); Point p = new Point(3,4); Rina Zviel-Girshin @ASC
References Vs. Objects • An object reference and an object are two different things! • Both are stored in memory but in different places! • What can we do with references? • Define it. • Assign a new value to it. Rina Zviel-Girshin @ASC
References Example Point point1 = new Point(3,4); Point point2 = new Point(1,2); References Objects Rina Zviel-Girshin @ASC
References Assignment Point point1 = new Point(3,4); Point point2 = new Point(1,2); point2 = point1; int newx = point2.getx(); // newx is 3! Rina Zviel-Girshin @ASC
Aliases • The assignment copies the value of the reference point1to point2. So the references refer to the same object. • Several references that refer to the same object are called aliases of each other. • Changes that are done to the object through one reference effects all aliases, because they actually refer to the same memory location! Rina Zviel-Girshin @ASC
Memory Allocation • Why is it important to allocate a specific place in memory for each object? • Preserve the object state • Refer to it from different places • Not destroy it by overriding it with other data in that memory cells Rina Zviel-Girshin @ASC
Cleaning Up • In previous example a reference to the original object point2 is gone. No other references refers to this memory location. • This memory location is useless, we can’t access it and can’t use it. Therefore it is sometimes called garbage. • In Java objects are automatically destroyed when they are no longer needed. Rina Zviel-Girshin @ASC
Garbage Collection • Garbage collection takes care of deallocating the memory storage. • The basic idea is storage reuse: • When an object is created the memory space is allocated for this object. • Later if the object or data are not used the memory is returned to the system for future reuse. • Java language performs the garbage collection periodically automatically. Rina Zviel-Girshin @ASC
new new, new… empty references x …new? …new Allocation Example Rina Zviel-Girshin @ASC
Class Libraries • A class library is a collection of classes that we can use when developing programs • There is a Java standard class library that is part of any Java development environment • These classes are not part of the Java language per se, but we rely on them heavily • The System class and the String class are part of the Java standard class library • Other class libraries can be obtained through third party vendors, or you can create them yourself Rina Zviel-Girshin @ASC
Purpose General support Creating applets for the web Graphics and graphical user interfaces Additional graphics capabilities and components Network communication Utilities Package java.lang java.applet java.awt javax.swing java.net java.util Packages • The classes of the Java standard class library are organized into packages • Some of the packages in the standard class library are: Rina Zviel-Girshin @ASC
Java API (Packages) • Java comes with 3,000+ pre-designed components. • The Java API is the library of classes supplied by Java. • The classes in the Java API is separated into packages. Each package contains a set of classes that are related in some way. Rina Zviel-Girshin @ASC
Documentation: Packages.html List of Packages Rina Zviel-Girshin @ASC
java.lang List of Classes Rina Zviel-Girshin @ASC
String Class Class Hierarchy Class Documentation Rina Zviel-Girshin @ASC
String Methods Methods List Rina Zviel-Girshin @ASC
The import Declaration • When you want to use a class from a package, you could use its fully qualified name java.util.Random • Or you can import the class, then just use the class name import java.util.Random; • To import all classes in a particular package, you can use the * wildcard character import java.util.*; Rina Zviel-Girshin @ASC
The import Declaration • All classes of the java.lang package are automatically imported into all programs • That's why we didn't have to explicitly import the System or String classes in earlier programs • The Random class is part of the java.util package • It provides methods that generate pseudo-random numbers • We often have to scale and shift a number into an appropriate range for a particular purpose Rina Zviel-Girshin @ASC
The String Class • A character string in Java is an object, defined by the String class String name = new String ("Ken Arnold"); • Because strings are so common, Java allows an abbreviated syntax: String name = "Ken Arnold"; • Java strings are immutable; once a string object has a value, it cannot be changed! Rina Zviel-Girshin @ASC
String Class Example String sentence = “Houston, we have a problem.”; int length = sentence.length(); // length=27 String word = sentence.substring(0,7); //= “Houston” word = word.toLowerCase(); // word = “houston”; char c = word.charAt(2); // c =‘u’ boolean b = word.equals(“Houston”); // b=false int index = sentence.indexOf(“we”); word = sentence.substring(index, index+3); // =“we “ word = word.trim(); // word=“we” Rina Zviel-Girshin @ASC
String Conversions Rina Zviel-Girshin @ASC
String Conversion Example String s = "100"; int i = Integer.parseInt(s,10); long ii = Long.parseLong(s,10); s = "55.666666"; Double d_Obj = new Double(s); double d = d_Obj.doubleValue(); float f = new Float(s).floatValue(); Rina Zviel-Girshin @ASC
More Conversions boolean b = false; int i=100; double d=123.45; char c=’x’; String s1=String.valueOf(b), //s1==”false” s2=String.valueOf(i), //s2==”100” s3=String.valueOf(d), //s3==”123.45” s4=String.valueOf(c); //s4==”x” Rina Zviel-Girshin @ASC
The Random Class • A program may need to produce a random number (DiceSimulation.java). • TheRandomclass provides methods to simulate a random number generator. • ThenextIntmethod returns a random number from the entire spectrum ofintvalues. Usually, this number is be scaled and shifted to the desired range. Rina Zviel-Girshin @ASC
Random Class Example import java.util.Random; // This program simulates a tossing of a dice class DiceSimulation { static final int NUMBER_OF_TOSSES = 10; public static void main(String[] args) { int sum; int count = 0; Random random = new Random(); Rina Zviel-Girshin @ASC
Random Class Example while(count<=NUMBER_OF_TOSSES) { int result = Math.abs(random.nextInt())%6+1; sum = sum + result; } System.out.println( “The sum of tosses is “+sum); } } Rina Zviel-Girshin @ASC
The StringBuffer Class • String class is immutable. • The StringBuffer class allows to use dynamic strings - which can be modified: • append(char c) • insert(int index, char c) • charAt(int index) • setCharAt(int index, char c) • reverse() • length() Rina Zviel-Girshin @ASC
Class Methods • Some methods can be invoked through the class name, instead of through an object of the class • These methods are called class methods or static methods • The Math class contains many static methods, providing various mathematical functions, such as absolute value, trigonometry functions, square root, etc. temp = Math.cos(90) + Math.sqrt(delta); Rina Zviel-Girshin @ASC
Applets • A Java application is a stand-alone program with a main method (like the ones we've seen so far) • An applet is a Java program that is intended to transported over the web and executed using a web browser • An applet doesn't have a main method • Instead, there are several special methods that serve specific purposes • The paint method, for instance, is automatically executed and is used to draw the applets contents Rina Zviel-Girshin @ASC
Applets • The paint method accepts a parameter that is an object of the Graphics class • A Graphics object defines a graphics context on which we can draw shapes and text • The Graphics class has several methods for drawing shapes • The class that defines the applet extends the Applet class • This makes use of inheritance, an object-oriented concept we will talk about later Rina Zviel-Girshin @ASC
Applets • An applet is embedded into an HTML file using a tag that references the bytecode file of the applet class • It is actually the bytecode version of the program that is transported across the web • The applet is executed by a Java interpreter that is part of the browser Rina Zviel-Girshin @ASC
Example <center> <H3>The My Applet</H3> <applet code=“My.class" width=350 height=175> </applet> </center> Rina Zviel-Girshin @ASC
Drawing Shapes • Let's explore some of the methods of the Graphics class that draw shapes in more detail • A shape can be filled or unfilled, depending on which method is invoked • The method parameters specify coordinates and sizes • Java coordinate system has the origin in the upper left corner • Many shapes with curves, like an oval, are drawn by specifying its bounding rectangle • An arc can be thought of as a section of an oval Rina Zviel-Girshin @ASC